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High Space Core Rules (v1.2)

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StoryWeaver

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Watermarked PDF
$15.00
$11.25
Description:

It's Christmas in July! From now through July 28th, this title has been marked down by 25%! For more values, visit our X-mas in July sale page.

Fast, Furious Fun… in the Far Future!

“The final ruleset is here! If you are looking for a game that delivers epic, galaxy-spanning space opera, with rules that keep the action coming at light-speed, then look no further. High Space blends the very best sci-fi tropes with Savage Worlds, giving you freedom to play humans, robots, aliens… even starships!  And the transonic vehicle and space battle rules are simply brilliant.”

“Scout ship Xenobius, you have entered Restricted Space. This is the Tor warship five-thousand kilometres off to your aft quarter. Stand down and prepare to be boarded…”

The THREE core rule books for High Space, the ultimate Space Opera for Savage Worlds, are here at last!

Book 1: Character Analects, lets you create fantastical science fiction heroes and equip them with the latest gadgetry and transonic vehicles. 

Book 2: Fleet Manual, shows you how to build wondrous starships using our unique, quick-and-easy, “character-based” construction system... and then pit them against each other for epic battles across the vast reaches of the cosmos, or play one as your character!

Book 3: The Lantern, thrusts your players into an epic space opera. A rich world setting and story-line that will have the players uncover remarkable secrets. 

High Space, from famed author Patrick Taylor (Hael Core Rules, Blind Threat and more), provides you with everything you need to play epic science fiction, from new rules for Savage Worlds to a galaxy-spanning setting.  


Aliens!

Synthetics!

Gadgets!

Starships!

Space battles!

Galactic Turmoil!


High-Space Core Rules

What you get

Book 1: Character Analects (75 pages)

  • Introduction to Savage Worlds' Space Operas
  • Rules for creating sci-fi heroes, including humans, aliens and “synthetics”
  • 52 edges and hindrances
  • New and modified skills
  • Glanding & drug implants
  • Managing ranks and wealth
  • Equilibrium rules for managing mental states in the face of mind-bending science and aliens
  • Technology and future tech
  • Rules for future computing
  • New weapons and armor
  • Gadgets (get your jetboots here!)
  • Rule for creating and fighting with transonic vehicles
Book 2: Fleet Manual (55 pages)
  • Rules for acquiring and upgrading starships
  • Rules for designing starships
  • Starship edges & hinderances
  • Weapon systems
  • Automatic systems and overrides
  • Complete starship combat rules
  • Exploration and descriptions of interstellar bodies & related rules

Book 3: The Lantern (93 pages)

  • Setting and Cultures 
  • Artefact Trading 
  • Star Systems 
  • Commercial Entities
  • Military Forces
  • GMs Section 
  • Lantern Campaigns 
  • The Deep Dark 
  • The Lantern’s Light 
  • How The Remnant Works 
  • The Anti-Pattern Campaign
  • Plot Hooks 
  • Charting the Clouds

BONUS:  FREE INTRODUCTORY ADVENTURE INCLUDED: BLIND THREAT (34 pages, plus 25 pages of battle maps!)  The link to this adventure is contained in the thank you email you will receive once you've purchased High-Space.

BETA UPGRADE

If you purchased the beta of High-Space, please look in your email for details on your special coupon to upgrade to this full version of High-Space for just $5. 

Please Note:  You will need a copy of the Savage Worlds Rules (Deluxe or Explorer) to fully utilize this product.

 
 Customers who bought this title also purchased
Reviews (5)
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Reviews
-
April 28th, 2014
A good B- or C+ product. It’s got a lot of great stuff to steal for your sci-fi games, especially if you’re aiming for more Space Opera or Star Trek than Honor Harrington or Hammer’s Slammers. However while many of the bits are great (eminently [...]
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March 15th, 2014
Wonderful space opera. Great rules, great art, and I love the "ships as characters" in the second book. This is now my go-to space book for Savage Worlds... with a little Star Frontiers thrown in. As a matter of fact, the only thing missing from High [...]
-
May 2nd, 2013
Nice rules, nice setting - overall, an interesting option to traditional space opera. I specially enjoyed the acquisition system and the background concepts and how everything made character creation fast and easy. Just got into the Savage Worlds wagon [...]
-
February 6th, 2013
This was a good, solid attempt to make a sci-fi space-opera game for Savage Worlds, but it's not without some flaws. The good stuff: I liked the alien race generation rules, and I rather thought the Fleet book was innovative. Making spaceships [...]
-
January 20th, 2013
I haven't used this yet but it appears to be fun. I would have liked a character sheet with the download and it seems to need the Savage Worlds core book but what can you expect for this price? A great extension to the original. [...]
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Product Information
Gold seller
Author(s)
Rule System(s)
Pages
250
Publisher Stock #
HSP00
File Size:
66.33 MB
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Original electronic
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File Last Updated:
May 02, 2014
This title was added to our catalog on December 21, 2012.
Publisher Info
StoryWeaver
StoryWeaver
Publisher Average Rating