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Castles & Crusades Codex Celtarum
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Castles & Crusades Codex Celtarum

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Beyond the comforts of home lie worlds of epic adventure.

If you like Mythos, be sure to check out our other newly release titles: Codex Slavorum, Codex Classicum, and Codex Germania

More than Myths and Gods
The Codex Celtarum contains a veritable host of gaming material. Built around the complete mythological cosmos of the Celts, in it you'll find new spells for your druid, cleric, and illusionist. New monsters, including mountains of fey. New magic items. For the very bold, there are new powers for your characters, allowing your characters to become fey!

190 new spells
90 gods and monsters from the Celtic mythos
150 powers for the fey monsters & characters (optional)

The Druids
Druids have surmised that before the present Universe there was a Disharmonious Void that once existed. Torn by destructive chaos and strife, it was devoid of any creative powers and life completely. Nothing could exist in this Disharmonious Void. It was death for the dead in essence and completely uninspired. A spark of Inspiration or Awen, called the Great Spark, blazing red and shaped like a thunder-bolt, tore its way through the blackness with fury. The Fire of Creation split the shapeless Void into the (as yet empty) Three Circles (Trí Fáine) that were anchored around one magnificent, growing oak tree. This tree was the first in the Universe, and under its immense leafy crown hung golden acorns, swollen with potency.

A Celtic Cromlech
The druids dwelt in a world wholly apart from our own, a world that comes down to us in the stones of the cromlech, the wild burnings of the wicker man, the priests who called on ancient trees and fey to bless or defend them and a language of such haunting beauty that its echoes stir memories within us of a people we once were.

The Codex Celtarum delves into the myths of the Celtic peoples, the powers of the world around them, the monsters that hunted them, and the gods that watched over them. Its author, Brian Young, a scholar by trade, introduces the Celtic mythos like never before, exploring the depths of that world to recast it for the fantasy RPG Castles & Crusades. Within the Codex Celtarum lies a wealth of information; gaming material that blows new life into the world of the fey, the druid, the ranger and all characters whose travels carry them through the wooded hills, broken crags and dark forests of our primeval imagings.

Expand your character!

With fey blood in your veins you too can possess the powers of the fey. Or even adopt new races for your game. The elder gods possessed powers of surpassing wonder and left a world with all manner of strange incarnations, those are yours to bring to life.

Chapter Breakdown

Codex Celtarum comes complete in seven glorious, fun filled, fact packed chapters. Chapter 1 covers a complete history of the Celtic world view. Chapter 2 delves into the world of fey. Chapter 3 presents races and monsters. Chapter 4 covers mountains of new spells and magical abilities. Chapter 5 tackles the lords of war. Chapter 6 looks at the gods themselves. Chapter 7 yields new material for the Castle Keeper.

Game On!

Get the one book you need to play!  Or, for the writer in you, get the essentials!

sd     ph     st

 
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Reviews
Timothy B. [Featured Reviewer]
-
May 22nd, 2013
The Codex Celtarum is written by Brian Young. He is a gamer and an academic in Celtic history and languages and all around nice guy. Honestly he is the kind of guy I want writing this sort of thing. You talk to him and get the feeling that he could [...]
Alexander L. [Featured Reviewer]
-
May 2nd, 2013
Originally posted at: http://diehardgamefan.com/2013/05/02/tabletop-review-codex-celtarum-castles-crusades/ I’m always happy to see new Castles [...]
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Product Information
Silver seller
Author(s)
Pages
176
Publisher Stock #
TLG 8130
File Size:
96.91 MB
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Original electronic
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File Last Updated:
September 15, 2013
This title was added to our catalog on May 01, 2013.