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Handguns of WWII

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HANDGUNS of WWII

System: D20 Modern/Pathfinder
Genre: World War II/Early 20th century
Interior Illustrations: 29
Onscreen Page Count (Including cover and OGL):17
Printer-Friendly Page Count (Including title and OGL):14

This file covers 32 common and uncommon handguns of the early 20th century.

While these rules were developed with the Pathfinder Role Playing Game System in mind, they are also compatible with our previous 1948 titles and they are suitable for use with nearly any modern game.

 

With this file you get:

  • New traits for firearms such as durable design and knockdown.
  • Improved rules for misfires and repairing firearms.
  • Expanded rules for handling weapon recoil
  • Quantified and realistic differences between autoloaders and revolvers
  • 28 great illustrations!
  • Game stats for many well known handguns such as the Beretta, the Luger, and the 357 Magnum
  • Several rare handguns including the Vis and the 45 caliber Mauser.
  • Some lesser known handguns with interesting traits, such as the Stop and the Ruby

 

-Everything you need to bring a new level of realism and excitement to your early 20th century adventure!

 

Only $1.49!

 

 

This supplement is one in a series of titles that lay the groundwork for the 1948 Campaign Setting. The full 1948 series includes the following titles:

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19884-thumb140.jpg  19810-thumb140.jpg 19885-thumb140.jpg  19651-thumb140.jpg

19887-thumb140.jpg 19886-thumb140.jpg 20042-thumb140.jpg  20009-thumb140.jpg

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Poisonous Plants

Available Now!

377563.jpg
This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!

 

 

 

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Reviews (2)
Discussions (1)
Customer avatar
Timothy S October 26, 2018 12:58 am UTC
PURCHASER
The TT-33 is given the wrong caliber and damage, along with range as well. The actual TT-33 had a very fast light round, comparable to 9mm or .45, and was not the .32 ACP which did little damage and had a low muzzle velocity.

I hope to not find any major errors like this.

Nope nope nope...Major errors on the same page.

Beretta is the wrong caliber, so is the P38. Both are listed in a caliber that's impossible for them to be in. .38 Special has a rim, won't work in magazines.

The game has characters needing an STR of 12 to fire 9mm pistols without having suffering in accuracy and increasing the odds of a misfire, but most people of average or below average build have no such problems.

The TT-33 should have penetrating, if any handgun has it, it should be that gun.

How do you get so much wrong in less then 20 pages?
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Product Information
Silver seller
Author(s)
Pages
17
Publisher Stock #
NFE302
File Size:
1.76 MB
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File Last Updated:
May 27, 2013
This title was added to our catalog on May 27, 2013.