Wouldn't it be nice if you had more control over the monsters you summoned? With Summoner Feats, now you can!
Summoning spells are favorites of many players and DMs alike. Whether you play a cleric, wizard, druid, bard or ranger, the extra creatures summoned can have utility both in and out combat. This PDF presents a selection of more than 50 feats that can expand the repertoire of any spellcaster or conjurer. Summoner Feats presents a new kind of feat, the infusion feat, which can grant your summoned creatures additional benefits and make them more useful, particularly at higher levels. Within this selection of feats there is bound to be feats that can spice up your summoning spells or help build a versatile and powerful summoning character!
Here's a sample of the types of feats you will find:
Adamantine Skin [Infusion]
You can infuse the properties of adamantine into the skin of summoned creatures, protecting them against the blows of weapons.
Prerequisites: Spellcraft 13 ranks, any three infusion feats, one of which must have Improved Infusion Summoning as a prerequisite, Greater Infusion Summoning, Improved Infusion Summoning.
Benefit: Summoned creatures brought forth via your conjuration (summoning) spells gain damage reduction 10/adamantine. This infusion can only prevent damage equal to 5 times the iummoned creature’s HD before it is spent, up to a maximum of 100 points of damage. This damage reduction overlaps with any other damage reduction that the creature may possess when summoned - the creature gets the benefit of the best damage reduction in a given situation.
Written by Ewan Conradie, this PDF is fully bookmarked and also contains a print version.