This expanded system allows GMs to calculate experience rewards for a wide range of non-combat activities. From exceptional skill checks that change the direction of the game to in-character performances and personal sacrifices, this PDF provides simple explanations of how to calculate the CR of the activity and reward players.
Now with this PDF you can:
*Calculate the CR of breaking out of jail
*Calculate the CR of winning a bardic contest
*Calculate the CR of sacrificing money or items for the benefit of others
Ideal for politically motivated campaigns or low-combat sessions, use these rules to award XP for talking a local lord out of raising taxes, engineering a new item that benefits others, and a host of other possibilities. No more guesswork or worrying about under-rewarding/over-rewarding the party. This is a balanced, easy-to-use system.