An uncharted island guarded by an ancient beast. One civilization struggling against civil war. Another fighting to regain its lost glory. And a demon-god plotting to destroy them all.
Welcome to Neiyar.
Set on an isolated jungle island, Neiyar features five original playable races, ten prestige classes, 30 original magic items, and tons of original spells, feats, and monsters. Learn Hearth Magic and defy the laws of both arcane and divine spellcasting. Take flaws to flesh out your character and earn bonus feats. Join organizations and secret societies to gain political power.
Neiyar is specifically designed for use as either a stand alone campaign setting or as a supplement to an existing setting.
Overview of the culture, history of the island, Gods of the Neiyar, and special abilities granted to the Devi (priestesses) of the gods.Information on playing a Neiyar Human, two templates for Neiyar characters, detailed information of the other races that share the island with the NeiyarDetailed information on each region of the island, from the Ruins of Dazu to the Holy City. Including important NPCs and story hooksMagic of the Neiyar: Hearth Magic rituals, alchemy, new spells, and magic itemsMonsters and other dangers: Fleshcutter ants, Corpse-eater lilies, and an assortment of other bizarre creatures that call the jungles home. Plus information about the true terrors of the island, the shadowy Dragon of Dazu and the sea monster called the Green Death. As well as jungle diseases and dangerous plants.Discover the strange portals that dot the island, and the terrifying Gate Guardians that protect them.Myths of the Neiyar, new gear, and a glossary of termsA full module: The Path of Destiny
This product uses 3.5 system rules.