You know what they say about the best laid plans...
No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city,at some point you'll be left making it up as you go along.
The Adventure Havens Series is designed to help GMs deal with these random encounters. Each supplement will be packed with original locations, NPCs and story hooks to add hours of additional gameplay to your campaigns.
The series starts with Volume One: Tavern Tales. This supplement features a dozen fantasy taverns filled with ale-drinking, dice-rolling, plotting and planning NPCs willing to interact with your party. Not to mention plenty of mini-quests to throw into your game in order to provide a needed break from your main story, or just to buy you some time to plan out.
This product contains complete histories for 12 fantasy taverns. Each tavern includes important NPCs, seed ideas, and mini-quests. Sample the first product in the series for only 99 cents!