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Car Chase - from the RPG & TableTop Audio Experts (audio product)

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"Car Chase" (Mp3@320 Kbps + FLAC) - from the RPG & TableTop Audio Experts

They're right behind you! So you screech off at high speed trying to loose them and if that doesn't work you have to pull out the big guns...and you do. But they do too as they catch up to you and side swipe you a few times. Oh no! There's more of them. Their guns and uzi's ricochet off your car and the glass doesn't protect you at all. All you can do is keep driving and shoot back. Or ram them off the road...before they ram you.

Content: Speeding vehicles. Roaring engines. Crashing vehicles. Screeching tires. Small arms weapons being fired. Subtle action music. This soundscape is basically the same as our "Car Chase" soundscape minus the music.

Uses: Any situation that calls for speeding cars and weapons fire.

Genre: Sci-Fi, Modern, Action, Epic Battles, Backgrounds

Similar Soundscapes: If you would like a car chase soundscape with music, take a look at Car Chase (with music) in our action backgrounds section.

Time - 10:00 min

Ambient Environments' premiere tracks are ;created to enhance your games of any genre. While some tracks provide generic drones and ambiance, others have specific purposes in mind and feature full musical instrumentation and sound effects. Each can be mixed and matched to provide variety when playing them during an RPG, War Game, LARP session or for any other situation you can find. Most are also loopable. ;

Each soundscape is categorized by its function and some are listed in multiple categories as they can be applied to many environments. Here's a category list:

  • Fantasy: ;Soundscapes designed for fantastic environments. ;
  • Sci-Fi: ;Soundscapes boldly dedicated to science fiction settings.
  • Horror: ;Soundscapes designed for frightening circumstances.
  • Modern: Soundscapes perfect for the here and now.
  • Period: Soundscapes that take place during a specific period in history thus are "period specific" i.e. the 1920s
  • Epic Battles: ;Soundscapes created for opposing forces.
  • Encounters: ;Soundscapes created with specific events or situations in mind.
  • Backgrounds: ;Soundscapes that feature only sound effects to create an environment. ;
  • Mood Music: ;Music intended to add another dimension to your games and to create an immersive environment.
There's no general category because you can use these soundscapes however you wish!

Each track is 10 minutes in length! ;

Search for "Ambient Environments" to find more of our soundscapes and be sure to follow us for the latest news.

Listening to the soundscapes - for best results...

These soundscapes require nothing more than a decent listening apparatus that your players can hear and any software that can play MP3s (converted to CD/DVD will work too!). ;For best results, ;a system with a wide dynamic range will deliver the best quality whereas a laptop or bluetooth speaker, although portable and convenient, might not deliver the wide range of sound effects and may have the inablity to hear everything that's embedded in a particular soundscape. So keep this in mind when playing them. Of course, you'll be able to hear them just fine, but occasionally there are "sub" components that have been added to help round out the sound needed for a particular environment that may add some enhanced features on a larger system.

So, if you want to hear the soundscapes as intended and are particular and somewhat of a purist, like me, then a great sound system is advised--but not needed in order to have fun and enjoy the effects of any particular soundscape. I'm just picky and "picky" is not for everyone. Besides, the soundscapes will only enhanced a setting, but they can't run the fantastically awesome campaign that your players will enjoy and remember with upmost affection for years to come so much that in ten years they'll get together and ;reminisce ;about the "good 'ole times when your PC Troll, "Beorn the Vampire Killer" was beheaded by a fellow party member (ruining is nice armani suit) while under the influence of an NPC enemy vampire using Beorn as a puppet to infiltrate the party and the agency that hired them--not that that's ever happened to me or anything. ;That's where you come in.

Disclaimer

If you can't hear your soundscape very well, it may be the system and not the soundscape--sure, but that's not always the case. When each soundscape is launched, it's still considered in the "beta" stages and can be changed, tweaked and fine-tuned. So if you're experiencing problems with your soundscapes, please contact Ambient Environments, a.k.a. Gil Luna, or leave a review with the issue noted and I'll keep track and fix them as time allows. You'll be contacted, if you purchased the soundscape, when it's updated and will be able to download the new version for free. Happy listening!

Category Description/Classes

Ambient Environments' premiere tracks are ;created to enhance your games of any genre. While some tracks provide generic drones and ambiance, others have specific purposes in mind and feature full musical instrumentation and sound effects. Each can be mixed and matched to provide variety when playing them during an RPG, War Game, LARP session or for any other situation you can find. Most are also loopable. ;

Each soundscape is categorized by its function and some are listed in multiple categories so they can be applied to a variety of settings and situations. ;Be sure to read the descriptions of each soundscape so you know what you're getting! ;Here are the categories for genre and classification:

Class

  • Backgrounds: ;Sound effects heavy. No music. Some ambient sounds. ;Loopable.
  • Ambient: ;Ambient sounds without sound effects or very few sound effects. ;Loopable.
  • Atmosphere: ;Sound effects heavy with a consistent mood-setting ambient texture. ;Loopable.
  • Action: ;Action-oriented. Features a background that is usually only sound effects driven that depicts a small confrontation or engagement with weapons and violence involved. ;Loopable.
  • Epic Battles: ;Features a background that's usually only sound effects driven that depicts a large battle taking place. ;Loopable.
  • Mood Music: ;Music intended to add another dimension to your games and to create an immersive environment. ;The music can usually be played with a certain setting in mind or for inspiration or just for your enjoyment. ;
  • Encounters: ;Limited use event-driven with sound effects and possibly ambient sounds and/or music. Created with a specific situation or set of circumstances in mind. Usually not loopable. Can enhance the use of other soundscapes.
Genre
  • Fantasy: ;Designed for fantastic environments. ;
  • Sci-Fi: ;Boldly dedicated to science fiction settings.
  • Horror: ;Created for frightening circumstances.
  • Modern: ;Perfect for the here and now.
  • Period: ;Takes place during a specific period in history thus are "period specific" i.e. the 1920s, Medieval times, the Crusades
  • Western: ;Lassoed up with the old west in mind.
There's no general category because you can use these soundscapes however you wish!

Each track is 10 minutes in length! ;

Got question? Don't be afraid to email me through Drive Thru RPG.

Search for "Ambient Environments" to find more of our soundscapes and be sure to "follow us" for the latest news.

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Reviews
Chris H. [Featured Reviewer]
-
July 15th, 2014
This tracks jumps right into the middle of the action—as it should, for a background loop—with a car engine running at a pretty high RPM, followed shortly by the squealing of tires. There's even some breaking glass and such to show the speeding car [...]
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Product Information
Silver seller
Author(s)
Artist(s)
Publisher Stock #
AE-095
File Size:
144.64 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
September 15, 2014
This title was added to our catalog on December 11, 2013.