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Savage Worlds Super Powers Companion (2nd Ed)

Savage Worlds Super Powers Companion (2nd Ed)

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It takes more than a cape and a costume to be a hero. It takes guts, determination, and the willingness to sacrifice. It takes even more to be a super hero. For with these amazing powers comes the responsibility to stand up to the greatest evils, protect the oppressed, and occasionally, save the world.

…or rule it!

The Savage Worlds Super Powers Companion (Second Edition) contains new Edges and Hindrances, Setting Rules like Death & Defeat and Power Stunts, gear, rules for headquarters, a rogue’s gallery of insidious villains, and of course a host of streamlined super powers ready for action.

This is a new edition of the Super Powers Companion. It’s a comprehensive update of the original with significant new material. Soon after it debuts, we’ll have a free list of the most important changes for owners of the original edition.

The Super Powers Companion requires the Savage Worlds core rules to play.

 
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Reviews (5)
Discussions (1)
Customer avatar
Joseph M January 27, 2014 5:14 pm UTC
My biggest issue with the previous edition and NE was the big dice pools and exploding die values would make some challenges either too easy or bizarre. Has there been any rebalancing of the math behind how powers work?
Customer avatar
Eric F February 01, 2014 3:50 am UTC
You took the words out of my mouth. Really wanted to like NE, but ranged was a crazy unbalanced powerhouse compared to melee. 1 blaster could dish out tons more damage than a player made "Hulk" could.
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Pages
96
File Size:
10.57 MB
Format
Original electronic
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File Last Updated:
June 04, 2014
This title was added to our catalog on January 22, 2014.