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When Worlds Collide: Converting Numenera and The Strange

When Worlds Collide: Converting Numenera and The Strange

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Watermarked PDF
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Do you want to loot Numenera material for your The Strange campaign? Do you want to lift a few new foci and descriptors from The Strange and use them in Numenera? How about mashing both games together in their entirety, both rules and setting?

The system—the “game engine,” if you will— behind both The Strange and Numenera is called the Cypher System. Although the games are different, their core concepts are the same. Both involve difficulties rated from 1 to 10, and both have characters who use Effort, skills, and assets to reduce that difficulty and roll a d20 to see if they succeed. Both games have characters described by a single sentence: I’m a blank blank who blanks. And although the types, creatures, cyphers, and most of the descriptors and foci are different from game to game, the form in which they are presented, and the way they fit into the game as a whole, is the same.

When Worlds Collide lets you take full advantage of this commonality, giving you all the tools you need to lift material from Numenera or The Strangeand drop it into the other. If you have Numenera and The Strange, it’s like doubling the content of each!

 
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Reviews (2)
Discussions (3)
Customer avatar
Paul B April 27, 2017 6:38 pm UTC
I, too, was curious what was in this book as it seemed like you could pretty much just grab things from one or the other and stuff them in but the book was $4 so I went ahead and got it. In short, yes, you can pretty much just grab things from one or the other and stuff them in. The book, also, has some ideas on actually merging the two (ninth world recursion? Time travel? etc). Basically, most of what is in this is something anyone could figure out with a little time and thought. It's just done for you.
Customer avatar
January 13, 2015 10:59 am UTC
As Chris, I wonder what could be in this "book", as the game system is built on simplicity (weapons are light/medium/heavy doing 2/4/6 damage, opponent has a level that gives a difficulty ...) ; I guess Numenera would be a prime world or a very very old recursion. Perhaps using The Strange in Numenera would be the most complex and ask for background explanations, maybe also "adapt" artefacts or items or just prevent some of a game to work in the other ...
Customer avatar
christopher M August 28, 2014 1:52 pm UTC
I'm curious how necessary a book like this is. does it discuss the ramifications of having both vectors and glaives in the same party [and setting] or do those need to be converted back and forth? does it go into detail on the design choices for using different types in each game line?

I'd like that, as the mechanics itself are so straight forward that I don't think a traditional conversion guide would be necessary. what do readers of the document think?
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Product Information
Copper seller
Rule System(s)
Pages
18
Publisher Stock #
MCG037P
File Size:
2 MB
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Original electronic
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File Last Updated:
August 13, 2014
This title was added to our catalog on August 25, 2014.