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Mutant: Year Zero FREE Preview

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Coming this winter, Mutant: Year Zero is a post-apocalyptic role-playing game, published by Modiphius Entertainment and developed by the Swedish games studio Free League Publishing, under license from Paradox Entertainment. 

This FREE PDF gives you the first two chapters of the core book; introducing the storyline and character generation to give you a taste of what's to come. The full PDF will be available in December. Watch the CGI Trailer below to get a taster!

Mutant: Year Zero has a long and rich history in the land of meatballs and snowflakes: Sweden. The first edition was released by Target Gamesin 1984, at the height of the Cold War and the Golden Age of RPG’s in Sweden. There have been several editions in the years since, one of which evolved into the hugely popular Mutant Chronicles franchise in the 1990’s - soon also to be released in a new edition by Modiphius.

Mutant: Year Zero goes back to the origins of the Mutant franchise: role-playing after the Apocalypse. In this game, you play as one of The People - heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.

The 256 page full colour hardcover core book and PDF will contain everything you need for hundreds of hours of play:

  • A fast and effective character generation system, using archetypal roles such as the Crusher, the Gearhead, the Fixer, the Dog Handler and the Chronicler.
  • Unstoppable but highly unpredictable mutant powers, such as Flame Breather, Insect Wings, Human Magnet, and Pathokinesis.
  • A skill and conflict system that makes you push yourself to the limit, and beyond. The rules system highlights two main themes: mutation and resource management. Every bullet counts!
  • Rules for developing the Ark (“base building”) and exploring the Zone (“gridcrawling”).
  • A rich story generation system, helping the GM instantly create threats to the Ark as well as locations and events in the Zone.
  • An illustrated bestiary of humanoids, mutated monsters and Zone phenomena.
  • An extensive collection of artifacts for the characters to find in the Zone.
  • Five complete and ready-to-use “Special Zone Sectors”. These are scenario locations with NPC’s, backstory and suggested events. These Special Zone Sectors, which each come with an illustrative map, can be placed anywhere in the Zone by the GM.
  • A campaign outline, called “The Path to Eden”, including backstory, NPC’s, player handouts, and a campaign finale described in detail.

Mutant: Year Zero has two major game environments, each with its own style of play:


The Ark, your home in the dawnworld. A nest of intrigue and Lord of the Flies-style power struggles, it’s far from a safe haven. But it’s the only home you know, and just maybe the cradle of a new civilization. The game rules let you improve and develop the Ark in the areas of Warfare, Food Supply, Technology, and Culture. It is up to you, the players, to decide which projects to embark on.

The Zone, wastelands outside the Ark. You will venture into the Zone in search of food, artifacts, other mutants, and knowledge - not least about The People’s own origin. The game includes two maps of example Zones; London and New York and a plethora of tables and other tools to let the GM populate its sectors with mutants, deadly monsters and bizarre phenomena.

Where in the world the Zone and the Ark are located is up to you - why not play in a post-apocalyptic version of your own home town? The modular approach of this game lets you place all of the campaign material wherever you like.


Of course the world ends. It was always just a question of time. When it’s all over, Earth is still. Nature invades the ruined cities. Winds sweep through empty streets, turned into graveyards.

Yet life remains. In the Ark, a small settlement on the edge of a dead town, the People live. You are the spawn of humanity, but not human anymore. You are twisted funhouse images, mutated freaks. Your bodies and minds have incredible powers, but you are unstable. Fragile. None of the People are over 30 years old.

Except the Elder. Your leader, but not like you. One of the Old People. He has always warned you: Stay on your guard, stay in the Ark, or the Rot will get you. Or worse. So far, you have obeyed him. Chased off every stranger who came close to the Ark. Few dared to go out into the Zone. That is what the Elder calls the outside world.

But the safe days are over. Food is running scarce, and the fight for what’s left is turning violent. You hunger. Factions are forming, bosses on top and slaves on the bottom. In the middle, fixers who try to turn a profit from anyone and everyone. And the Elder is dying. You’re on your own now.

It’s time to venture out. To explore the Zone, to search for artefacts, for knowledge. To build, grow the land, seek out others, create a new civilization on the ruins of the old. Seek your origin. Maybe, one day, you will find Eden of the legends, the Old People’s haven in the middle of hell. That’s where salvation and truth await, the stories say.

Maybe it’s all bullshit. It doesn’t matter. You have no choice. This is the beginning.

This is Year Zero.


The Swedish version of Mutant: Year Zero was released in April of this year to critical success. 


"Mutant: Year Zero is an exceptional roleplaying game, and if you're the least interested in this kind of entertainment you should buy it immediately." 
-The Piruett sf and fantasy blog

"A better and more stylish balancing act between nostalgia and innovation the Swedish RPG scene hasn't seen in a very long time."
-The Boningen gaming blog

"This RPG is f***ing great and I recommend it to new gamers and veterans alike. Giving this game anything but the highest grade would be insane."
-The Kryokinesi gaming blog

"The rules support and create campaign play. Intrigues start, threats arise, opportunities and challenges appear, without the GM having to make it all up."
The Fenix gaming magazine

 
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Reviews (7)
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Reviews
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September 2nd, 2016
This preview gives me a good indication of what this product is about- it talks about the classes, a little about the system/rolls, character creation, and a general sense and feel of the post-apocalyptic world. I recommend it if you want to kno [...]
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February 2nd, 2015
This is a great preview. It has the introduction and the whole of the character creation chapter. While there is no equipment and not much background here it is enough to build your character without owning the core book. By adding an equipment chapter [...]
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October 27th, 2014
Looks like a crunchier *-world. But there's so little in the preview, it's hard to tell! It looks like there's going to be lots of fun stuff in this, but everything that'd grab me is somewhere else - all the preview contains is a bog-standard in [...]
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October 5th, 2014
Great setting, with interesting rules, with a lot of custom options avaiable. I look forward to GM a Mutant session with my friends. [...]
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September 27th, 2014
Mutant Year Zero Preview was for me a tough product to give a grade to because I actually had to give it two grades. One for the rules system and one for the story arc and the final grade depends on them both. For those of you who do not want to read [...]
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Product Information
Author(s)
Rule System(s)
Pages
41
Publisher Stock #
MUH050039MZ
File Size:
6.14 MB
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File Last Updated:
September 18, 2014
This title was added to our catalog on September 18, 2014.