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New Super Powers: Vintage Villainy
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New Super Powers: Vintage Villainy

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Back in the old days, costumed villains didn’t need cybernetic implants or super soldier drugs to rob a bank or beat a masked vigilante. Ray guns and room sized machines filled with vacuum tubes got the job done! These old machines could defy the laws of physics, but were forgotten by 1960, left to rust in abandoned lairs and hideouts. A few grave robbing base raiders have rediscovered the old tech and discovered that these decades-old machines could remotely deactivate vehicles, turn its user invisible, or disintegrate enemies. Soon enough, vintage super-gadgets made an appearance in the black market.

This supplement covers the history of vintage super gadgets, new rules to create them, and 7 new vintage gadgets. It also includes a new strange skill, the Art of Haphazard Fighting, and a new trap, The Labyrinth Lair.

 
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Product Information
Author(s)
Artist(s)
Rule System(s)
Pages
14
File Size:
4.1 MB
Format
Original electronic
Scanned image
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File Last Updated:
December 02, 2014
This title was added to our catalog on November 30, 2014.