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Arms & Armor v3.5

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Watermarked PDF
$9.99
Description:

by Jim Butler, Steve Creech, and Kevin Ruesch

Weapons and armor are the pulse behind every campaign. Every slash of a blade, crash of a hammer, and whistle of an arrow is an orchestral testament to life and death in the harsh adventuring world. Armor serves as a chronicle, recording every critical blow and explosive spell. Heroes and villains alike are molded by the weapons they wield and the armor that protects them. Within Arms & Armor, you’ll find:

• More than 200 weapons
• Nearly 200 unique weapon qualities
• More than 100 kinds of armor
• Nearly 200 unique armor qualities
• New rules for Artifacts and Legendary Weapons
• Open Content culled from more than 100 sources
• And More!

Armor for All Classes

Arms & Armor v3.5 is more then just an update to our original release. This book contains all the weapons and armor you’ll need for your campaign, each carefully updated to v3.5 and balanced for easy use in any campaign. New artwork, monsters, weapons, and armor are waiting to rock your world.

Arms & Armor requires the use of the Dungeons & Dragons® Player’s Handbook, published by Wizards of the Coast, Inc. This product utilizes updated material from the v3.5 revision.

 
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Reviews (6)
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Reviews
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August 3rd, 2006
This book contains so many enhancements to weapons and armor that it will keep the PCs (or the monsters) on the edge for years of game play. The product is well-structured and is easy to use, being based on self-explanatory tables and alphabetical [...]
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February 27th, 2006
I have a hard copy of the original, and while I liked many of the more asian flavored weapons, there was a great deal of errata, and that hurt the product a great deal in my eyes. LIKED: The variety and novelty of all the weapons. [...]
Chris G. [Featured Reviewer]
-
October 4th, 2005
The book is all about arms and armor but it provides a well rounded approach to them. It is not just a bunch of new items and magical enchantments even though that is the bulk of the book. It has the rules on weapons like the proficiency rules, what [...]
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July 10th, 2005
Second only to the core rulebook, this is the most thumbed through source book I own. An absolute necessity for any GM, as it has all of the SRD and most of the OGL armor and weapon properties that I have seen or that are needed, all in one place and, [...]
-
December 21st, 2004
looking for a magic ability for weapons or armour? well i'm pretty sure you can stop because it's in here. oh buddy are they in here. LIKED: the shear volume of magic abilities for weapons/armours. DISLIKED: seemed very pri [...]
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 Recent History









Product Information
Electrum seller
ISBN
1-59263-016-2
File Size:
7.4 MB
Format
Original electronic
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File Last Updated:
August 25, 2004
This title was added to our catalog on August 25, 2004.
Publisher Info
Bastion Press
Publisher Average Rating