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Shootin Iron
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Shootin Iron

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Shootin Iron

Shootin Iron is a fast playing miniature game designed for quick pick-up games or tournament play.  The complete, yet concise, rules for this game are printed on a single, two sided, sheet of paper designed to be laminated for easy use and reference during play. 

The design goal was to take in all the trappings necessary for a fun and tactical cinematic Wild West shootout, and then streamline those essentials into the simplest form possible, without losing any of the strategy.

While the standard game is designed for 2 players with a posse of 6 miniatures each on a 3’ x 3’ table, this is simply a standard for tournament style play.  Shootin Iron has been played seamlessly with much larger groups of miniatures and players on a much larger game surface.

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Critiques (5)
Discussions (5)
Customer avatar
David B January 07, 2017 5:51 pm UTC
Just a note. On this date, Shootin Iron has been revised and expanded to a second edition! The new version is easier, faster, more streamlined, and more fun to play. It also adds a lot more optional rules to give each and every game more variety and excitement.

The first two pages contain all the core game rules, and are still designed to be copied (and laminated if you like) to act as a handy reference when playing the game.

The rest of the pages contain rules for special characters, townsfolk, and legends of the old west you can add to your game. These are followed by several unique scenarios you can play if you want a change from the traditional shootout.

I hope you all enjoy!
Customer avatar
Alastair D June 02, 2016 1:11 am UTC
Hi David,

I'm currently putting stuff together to have some quick games, and I'm a bit confused about the ammo rules with bows and throwing weapons; how do they "reload"?
Would it make more sense to have them never run out of ammo? Since they activate last it could give them a unique edge in the game.

Customer avatar
David B December 17, 2017 4:18 pm UTC
OMG, sorry I never saw this question...and it's a good one. To keep the game quick and simple we have always assumed that the (thrown/bow) attacker has enough arrows and a couple spare weapons. It is also unspoken that during the battle they are retrieving thrown weapons and plucking arrows out of carcasses as they pass by. "Out of ammo" would just assume there is a further they have to run a little further to grab that spear, or the next handy arrow is lodged firmly in a femur. Sorry for the long delay in an ("official") answer, but hopefully this will help other players.
Customer avatar
Michael S May 30, 2016 1:41 pm UTC
Love this game. Are you working on anything new?
Customer avatar
David B May 30, 2016 4:14 pm UTC
Thank you, glad you are enjoying the game . I have more notes and tidbits on my desktop than I can keep track of, but I’ve been on a bit of a publishing hiatus while doing other things. But do not fear, soon I will get back in the groove. I generally send out a discount promo to anyone who has purchased my other stuff, so if you purchased the core rules, you’ll undoubtedly get an email when something new comes out.
Customer avatar
Kevin P August 18, 2015 4:58 pm UTC
David...I have been working on/playtesting an 'enhanced' version of 'Going Through The Mill' to give the game more legs in campaign mode. I really enjoy the rules, so if/when you have time I can share my notes with you to see if you have any need for them.
Customer avatar
David B August 19, 2015 1:13 am UTC
Very cool. Drop me an email at and we'll talk.
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January 07, 2017
Cet article a été ajouté à notre menu sur March 15, 2015.