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Fierce Tempers (Level 8 PCs)
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Fierce Tempers (Level 8 PCs)

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For a level 8 party!

A duergar mining expedition has led to a curious find - the entrance to the mythical Forge of Creation, where the first dwarves supposedly created the tools that brought civilization to the world. Their discovery has not gone unnoticed though, as their toiling within the forge has activated a portal to the Elemental Plane of Fire, drawing the attention of the efreeti Camus, Eyes of Midnight.

The PCs are caught in a clash between the efreeti sultan and the meddlesome duergar, and must survive threats from each faction and the dangers that lurk within the forge itself!

Fierce Tempers is part of Dungeons on Demand: Volume One.

Dungeons on Demand

Dungeons on Demand is a line instant dungeons you can drop into your campaign, each is designed for 4-5 player parties of specified levels, and each dungeon is complete with a back story, hand drawn maps, traps, puzzles, and reference information to monsters and treasure. You can customize each one to fit in your campaign however you wish, and each one can be played through in one or two gaming sessions.

EVERY DUNGEONS ON DEMAND ADVENTURE FEATURES

Maps

Player Safe Maps - Maps for each encounter area (and the dungeon as a whole) come prepared for both the players and GMs. Helpful for when you want to give the party something to visualize without revealing hidden monsters, traps, and treasure.

Quick Reference Icons

Quick Reference Icons - GM maps are fully labelled and complete with quick reference icons. These icons give you all the information a GM needs for an encounter area - whether there's monsters lurking to fight, traps the party must contend with, hidden treasure, NPCs to talk to, or a puzzle they must solve. Each icon is given a complete description in the encounter break down.

Combat Difficulty Guages

Combat Difficulty Gauges - Each encounter description provides detailed information on how monsters perform in battle. These gauges allyou to quickly determine how difficult a fight will be for an appropriately leveled party. These gauges rate an encounter from 1 star (very easy) to 5 stars (deadly). Complete with core rulebook page references and full descriptions of custom monsters!

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Dungeons on Demand is not affiliated with Wolpertinger Press or Dungeon-on-Demand, but you should definitely check them out!

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Author Dan Coleman has been a Dungeon Master for two decades now, first picking up the dice with second edition. He can tell you what THAC0 stands for, a first level fighter's saving throw against rods, staves, and wands, and why players get excited to find "Treasure Type H."

Since then he's been through every new edition, and has written custom classes, spells, items, adventures, and system mods for each. By day he's a humble graphic designer and illustrator, but by night he's a full time role-player and game designer. 

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Take a look here: https://www.facebook.com/dcolemanproductions

This title is included in Dungeons on Demand: Volume One!

DoD1

The first volume of Dungeons on Demand includes the first four dungeons:

  • Bandit's Nest - Level 1 Adventure Dungeon 
  • Insidious Experiments - Level 4 Adventure Dungeon
  • Fierce Tempers - Level 8 Adventure Dungeon
  • Lord of Gloomthrone - Level 12 Adventure Dungeon
It also includes the following supplements:
  • New Twists on Old Monsters - Gaming Supplement
  • Imbued with Magic - Gaming Supplement

Do you like Dan's work? Check out MajiMonsters, a monster-catching, fantasy RPG!

MM

The MajiMonsters Core Rulebook contains...

  • Information on binders, the heroes of the world
  • How to make a customized character
  • Instructions for Game Masters
  • A horde of magical relics to find and use
  • All the rules for combat and playing the game
  • A catalog of all 114 known MajiMonsters
  • Descriptions of over 440 combat techniques
  • Sample NPC allies and rivals
  • Rules for making your very own, custom MajiMonsters!
  • PDF version includes bookmarks
 
 Customers who bought this title also purchased
Reviews (1)
Discussions (3)
Customer avatar
Wilhelm F July 23, 2017 6:09 pm UTC
PURCHASER
Kind of curious what the scale of the map was intended to be. It's marked as 5' squares, but under those circumstances the Baron would be unable to fit through any of the connecting corridors, and some of the combat encounters (such as the turning gear) feel like they'd pack the corresponding room to impassibility. The portal on the top floor is described as 20' in diameter, covering two squares, so that support the idea of 10' squares, but then the final room is described as 50', and covers 10 squares, so that's definitely 5' squares.
Customer avatar
Dan C July 25, 2017 1:04 am UTC
PUBLISHER
Wilhelm, I reviewed the map and materials after your reply. The scale is right at 5' per square. The portal illustration extends past the two center squares (though it is partially obscured by the GM Icons on the area overview map), and the scale is intentional to give combat encounters with larger opponents a cramped feel. As far as the giant goes, the intention was to have him squeeze (PH 192) through the corridors to get around, but I agree at 5' scale it appears like a Huge creature would be too big. Until I can get an update up my suggestion would be to allow the giant to squeeze as originally intended, stating the corridors are slightly wider than the maps indicates. Thanks for the heads up!
Customer avatar
Wilhelm F July 25, 2017 9:12 pm UTC
PURCHASER
Thanks for the quick reply! My solution for the moment was to scale up the map by about 50%, which was super easy using the ungridded version that's included. It's great that the module includes this, makes the module so much easier to use with virtual tabletops like Roll20.
Customer avatar
Mike V September 20, 2016 7:52 pm UTC
An excellent adventure! Got into Dan Coleman's stuff by getting the Dungeons on Demand deal and this was the first one I tried out.

With some minor changes I was able to work Fierce Tempers in my Rise of Tiamat campaign. It led to one mayor plot decision for the party (do we give the Mallus to The Zhentarim so they can protect the Black Road in Anauroch (underneath which this adventure took place) from the Cult of the Dragons endless incursions into the Great Desert or do we destroy this priceless artifact?

We will surely talk about this for sessions to come. :)

The module itself and the maps are incredibly easy to use. Every room is described in great detail (but with lots of room to change stuff) on one or two pages, with easy to find information about the combats, traps, NPC's etc.

Highly recommended!
Customer avatar
Mike V September 21, 2016 8:55 am UTC
Tried adding this as a review but for some reason it's not showing as purchased. Maybe because I got the Dungeons on Demand pack. For what it's worth, I give it five stars.
Customer avatar
Adam S May 30, 2015 6:51 am UTC
Nice adventure, but one of the first named enemy NPCs you encounter (Silek Dar'Tor) has no stat block. It is listed as being in Appendix A, but it is not there.
Customer avatar
Dan C May 30, 2015 2:04 pm UTC
PUBLISHER
Adam - it looks like the statistics block was accidentally cut during the update to include player safe maps. I just uploaded a revision to this module with his stats - you should be able to download the corrected copy now. Thank you very much for bringing it to my attention!
Customer avatar
Adam S May 30, 2015 6:39 pm UTC
Excellent! Thank you for the awesomely rapid response!
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Product Information
Author(s)
Pages
29
Publisher Stock #
V1L8
File Size:
25.87 MB
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File Last Updated:
September 14, 2016
This title was added to our catalog on April 03, 2015.