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Battle Century G
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Battle Century G

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Big Heroes, Fast Pacing and Dramatic Plays

Battle Century G is a Roleplaying Game for 4-7 Players in the style of Mecha anime and videogames. Big Heroes means the Player Characters are badasses on par with any main character from Mecha fiction. The Fast Pacing is because battles never slow down only getting faster with each passing minute. Finally, combat revolves around making Dramatic Plays through flashy combos, secret techniques, and using weapons inventively.

Battle Century G has style. Super robots powered by the sun and mass-produced suits of power armor both play using the same set of rules. The game is effects-based, so how you do something does not matter as much as what you do. And what you do is pilot a kickass Mecha, command a badass Battleship, or ride a terrifying Kaiju.

Battle Century G has substance. You have to think about your options, choosing your loadout of weapons and how to tackle the challenges that the GM throws at you. What worked against your Rival the last time might not work again, this time they might be prepared. It is a game for smart players who like overcoming difficult challenges.

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Reviews (5)
Discussions (8)
Customer avatar
Alec F August 15, 2018 7:22 am UTC
How does this game handle out-of-mech combat? If at all?
Customer avatar
Juan H August 16, 2018 12:16 am UTC
It uses similar rules to the mecha combat but it's easily the worst part of the system, as most of the focus was put on the mechs themselves. If out of mech combat is a dealbreaker for you I would suggest to make another set of mechs and use those for foot combat (it's easily adapted, so that's not a problem, or you could make them power armor).

Or to play a different game, but I'm not really supposed to say that.
Customer avatar
Alec F August 16, 2018 5:53 am UTC
Ok thanks, just wondering for in case I wanted to run an infiltration type of scenario.
Customer avatar
Joel B January 05, 2017 1:09 am UTC
I was kind of disappointed to find there to be a lack of features or systems regarding Kaiju or Battleships, as indicated in the synopsis blurb. I have a unique setting in mind, and the system works for most of what I have in mind, save for the PC that would be riding a Kaiju instead of piloting a Mechanical. Any tips?
Customer avatar
Juan H January 05, 2017 4:46 pm UTC
Page 117 has the Biological feature along with a few other features for unusual units. It has a very debilitating downside though, so I would recommend using Power Suit instead which is very similar but less harrowing to the user.

Carriers use the Base Unit feature and most sci fi battleships would also use the Flyer feature. The page 87 sidebar also tells you how to transform the four mech areas into battleship areas.
Customer avatar
Justin C October 12, 2016 5:24 pm UTC
How does transformation/morphing work and how the cost is calculated. Like if you wanted three different modes... Jet, gerwalk, robot.
Customer avatar
Juan H October 13, 2016 3:51 am UTC
You first take transformation twice and that gives you 3 forms to work with. One of these will be your default form, you use the stats of that form as the base when you switch stats around with your other forms.

You then take superior morphing. That gives each form 10 MP in unique features, external upgrades and weapons. You have spent 40 MP on all this and you 'get back' 30 MP, with your 3 forms getting 10 MP each in unique abilities. With features that grant flight or terrain specialization, you can make up the difference.

I would recommend instead taking transformation just once (for a plane form) and just describing some of your turns as being an in-between form/gerwalk. This way you spend 30 MP, with both forms being reimbursed 10 MP and the only features you really need are flyer and land specialization anyway. It costs less, is easier to keep track of and you don't juggle stats as much.
Customer avatar
NATALYA G October 11, 2016 8:36 am UTC
How does Invasive work? If I deal 3 and 2 damage over consecutive turns, does it trigger?
Customer avatar
Juan H October 11, 2016 12:18 pm UTC
It has to be all at once. Basically, you have to do 10 damage in one go, then it gets cut to 5 and the pilot takes damage.
Customer avatar
Kostas P May 17, 2016 3:12 pm UTC
Is there a POD version going to be available?
The game's supplement has a POD option, how come the core doesn't have one :O ?
Customer avatar
Juan H May 17, 2016 6:06 pm UTC
The print version is currently being updated with the errata, so give it 2-3 weeks until all the files are checked out.
Customer avatar
Kostas P May 17, 2016 8:17 pm UTC
Great news!
Customer avatar
Michael S May 22, 2016 4:15 pm UTC
Will the pdf be updated too?
Customer avatar
Juan H May 22, 2016 7:52 pm UTC
It already is, pdf files are faster to update.
Customer avatar
Zachary R April 08, 2016 1:31 pm UTC
I've been planning a Super Robot Wars campaign but am looking for the best system. This might fit the bill.
Customer avatar
Abraham Z May 27, 2016 12:24 am UTC
This one is pretty good for that, you could also try OVA or Valor, although with Valor, it's going to need a bit of tweaking. All three capture the right anime feeling, through different approaches.
Customer avatar
Steven S February 15, 2017 5:37 pm UTC
Try Giant Guardian Generation for something custom made exactly for that. Also, its free.
Customer avatar
Zachary R February 28, 2017 8:09 pm UTC
I thought GGG was an older version of Battle Century G.
Customer avatar
Justin J September 07, 2015 4:18 pm UTC
While I have yet to get a group together to play, I find the rules to be rules lite and easy to understand. I would recommend this game to anyone in need of a mecha rpg that is less simulation yet good amount of structure.
Customer avatar
Nigel M August 20, 2015 6:01 am UTC
As someone who has followed this game since it's older edition, Giant Guardian Generation, was first posted, if you're a fan of mecha you owe it to yourself to get this game. It's a fun, fast system designed for customization and ease of use. Everything in it can be refluffed as you please, and it's pretty easy to see the moving parts of a system, where they go, and how they work.

But at the same time, things can be surprisingly clever and innovative in how these simple parts are used. It's more of a toolkit to build your own mecha campaign than anything else, and a very good one at that. If you don't like complicated math, but do like fast paced fun and clever, tactical thinking, Battle Century G is worth all 1000 pennies.

Don't have the money to leave a review, so this will have to do, but first chance I get I am getting a copy of this game.
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Gimmick Man
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