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FateLess

FateLess

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$8.34
$6.92

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This GM-Less game focuses on the adventurous stories of individual characters, their personal goals and their development as human beings.

Players might be allies or enemies, lovers or strangers, but somehow their destinies will end up twining and influencing each other.
All of this on the backdrop of a rich and detailed game settings that no one needs to know ahead, as the game will make it grow through active play, adapting it to the Player's tastes and needs. This is true exploration of a world that no one knows until it gets revealed by the actions of the Characters.

FateLess is not a random name. This game leverages the main dice engine and point economy from Fate Accelerated; but without a GM, without a higher power weaving the destiny (the Fate) of the Characters, it is ... well ... FateLess. The other big source of inspiration is Tactical Ops, a GM-Less game focused on "tactical" groups tackling challenging missions.

The resulting mix is a GM-Less game that (like TOps) uses every trick at its disposal to emulate the classic rpg sensation of "just being a Player" while focusing (like FAE) on strong individual Characters facing personal struggle, drama and adventure.

Designed for 2-5 participants.
Zero Prep (after character generation)
GM-Less.
Meant for medium/long play (5-15 sessions)

The rulebook offers all you need to play in any setting with zero preparation, plus a couple of examples of how you could specifically set your game in a Cyberpunk or Fantasy world. FateLess is also fully compatible with the Setting in a Box project.


[WARNING!]
This file has no pretty pictures nor fancy layout. It instead offers a minimalist but clear and easy to read editing. Other than that the game itself is complete in all of its parts and has been extensively tested.

 
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Discussions (1)
Customer avatar
Dillard R June 07, 2017 3:30 am UTC
What does it mean to "wave the destiny of characters"? I really don't understand what I am getting without a GM.
Customer avatar
Alessandro P June 07, 2017 11:37 am UTC
PUBLISHER
Sorry, small typo, now fixed.

About the "weave" bit.
The text refers to how it is usually the GM's job to "weave" the destiny of characters together, so that they eventually meet and (usually) form a group, because in most cases having PCs doing their own thing separately disrupts the rhythm and flow of the game.

This is not so in FateLess as the game procedures make it both possible and enjoyable for each Player to have their own PC develop and pursue their own independent story. Maybe never meeting the other characters. Maybe even opposing them, even to the bitter end.

This is possible because, as a Player, you are always active at the table, contributing details, ideas, descriptions, and triggering mechanics. You are never left yawning, waiting for your turn to play.
That said, the game itself puts in place elements that might naturally draw the PCs together. You can still choose to follow a different path, but the door is open for you....See more
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Product Information
Author(s)
Rule System(s)
Pages
64
File Size:
1.19 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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Original electronic format
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File Last Updated:
June 26, 2016
This title was added to our catalog on June 22, 2015.