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Dungeon Crawl Classics #34: Cage of Delirium
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Dungeon Crawl Classics #34: Cage of Delirium

Watermarked PDF

An adventure for character levels 6-8

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

For decades, the ruined mansion south of town has been the source of furtive whispers and ill omens. While many have forgotten the night the sky burned red and the old halls fell to flame, all know that now its grounds are a dead place, where only fools and the suicidal dare tread. Yet those who do remember that fateful night nearly forty years ago can tell another tale: a tale of generosity, good intentions, and an unlikely romance, but also of jealousy, blasphemous curiosity, and demoniac insanity. The mansion to the south wasn’t just some fop’s manor house, they say, but a hospital – an asylum of the insane. Now the heroes must infiltrate the long-abandoned, fire-scarred, and cursed halls of Haverthold Asylum. Can they put to rest the spirits that still stalk the ruin’s halls?

If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!


  • Designed to be played with
  • Gates of Delirium, a complete soundtrack on CD specially cued to the adventure! Each room instructs the DM to cue the appropriate track, providing a truly immersive role playing experience.

  • Note that the PDF download version of this product does not include Gates of Delirium. You can grab this CD from any reputable online game store, including

  • Produced in cooperation with the award-winning musicians from Midnight Syndicate.
  • A truly unique adventuring experience that mixes puzzle-solving, mysteries, NPC interaction, and combat like you’ve never seen it before.
  • Written by
  • Dragon editor Wes Schneider with cover art by TSR legend Erol Otus.

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November 2nd, 2012
Players loved the game, only problem I ran into was that there seemed to be a few items on the map that had some errors, like missing door or items in the room should have been on the map. Otherwise it is great, players have been loving it, and the sound [...]
Nathan C. [Featured Reviewer]
October 17th, 2007
I tend to rag on Goodman Games because of their slogan that implies that all NPCs meant to be killed. Yet time and time again, they have these great NPCs in their adventure whom should not be killed. Whereas I could see their point that the NPCs I have [...]
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