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Modern Knights Digital Edition

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$12.00

The Third Heroic Age finally seems to be winding down. The past decade has been a boom time for superhuman activity, and it has left the world somewhat different from the one the players are used to. But now, fewer new superheroes are appearing each month, and the supervillains seem to be quieting down and going into more lucrative and less splashy areas. A few of the more iconic figures like Avatar and Shade are still active, but there seem to be more heroes leaving the timeline every week.

However, some believe it's merely a breather. Superhuman activity has never been more intense than in the last ten years...the previous two Heroic Ages were mere flashes in the pan compared to this. Some experts believe it would take more than the normal "winding down" forces to stop the current wave of superhuman activity, and that it's only a matter of months before things heat up again.

All in all, it's an interesting time to be a superhuman.
And you know what they say about living in interesting times....

About the book...

Modern Knights is presented in two parts. The first presents a simple cinematic roleplaying system perfect for any four color setting.

Using the Toolkit system you can create virtually any power seen in comics past and present without spending hours hunched over the calculator balancing out an arbitrary point system. Modern Knights character generation is entirely concept based, allowing you to create the character you envision rather than having to compromise with the game mechanics. The innovative sliding damage scale allows vastly differential power levels without an increase in complexity or dice rolls. Physical powerhouses can walk alongside high skilled normals and ancient mystics.

The second part of the book presents Knights World, our official setting for Modern Knights. The Knightsworld setting is designed to be usable as either a "standard" superhero universe or as a radically changing world where the old concepts are getting turned on their heads. It all depends on how the Referee and players want it to go. Hence, there are a lot of old familiar elements...government agencies, supervillain societies, global conquerors, a long tradition of superheroing, etc.

While Knightsworld is designed to function under the base Modern Knights rules, there are a few unique mechanics, notably in the realms of magickal and psychic powers. These are intended to show beginning Referees interested in creating their own worlds how the rules can be modified to fit a new setting.

KnightsWorld comes fully stocked with heroes, villains, interstellar bad guys and super-powered presidents. A developed history provides ample hooks to hang your own thoughts and ideas on, making the universe your own. Welcome to KnightsWorld. Here's your cape. There's the villain. You know what to do.

141 Pages

 
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Reviews
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November 29th, 2003
More wargame based than role-playing the engine focuses on the combat system and hand-waves the non-combat sides of gaming especially with regards to powers. It needs serious editing, and some clean up of terminology to be more concise and clear. [...]
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July 17th, 2003
Ick .... not intuitive at all. Clunky, cluttered, and poorly organized. Has some decent ideas inside if you're willing to look for them. I'm glad I bought it on "special". [...]
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Product Information
Copper seller
Edition
1.0
Publisher Stock #
ELM-001
File Size:
2.96 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
February 11, 2003
This title was added to our catalog on February 11, 2003.
Publisher Info
Electric Mulch
Publisher Average Rating