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2D10 Rpg

2D10 Rpg

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The 2D10 Roleplaying Game is a fast, free, action-packed game system that comes in a single, stunning page of rules.

All you need to play are these rules, some ten-sided dice, and your imagination.

Here is why 2D10 is so cool:

  • The rules can be learned and mastered in minutes.
  • Heroes can be created in even less time.
  • Hooks make it easy for GMs and players to get right into the thick of adventure.
  • Feats mean every hero can do something cool.
  • It's one single page.
  • 100% free.

Grab a copy today. Share it with friends. Use it in a setting of choice.

Also, download a free Hero Sheet for your players and friends.

Look for add-ons and other goodies soon.

 
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Reviews (1)
Discussions (3)
Customer avatar
May 21, 2016 3:47 am UTC
PUBLISHER
I updated the PDF with some very minor grammatical errors. No need to re-download unless you just want to. Thanks for 600+ downloads!
Customer avatar
Kris S April 22, 2016 4:03 am UTC
PURCHASER
I like nice simple systems like this one (and suggest that others check this one out), but have a question. Doesn't having overlapping stats, hook, occupation and and/or feat make a character nigh-invincible in combat? The sample character has Prowess 7, Hunter, and "Arrow To the Skull". So whenever he shoots his bow, it seems like he'd roll 2d10 + 14 versus a difficulty of typically 15, *and* pick the best of three dice since he can always apply "hunter" and "arrow to the skull". True, enemies might get a counter-action that could give them a higher defense, but the example action (dangling a foe over a cliff) is treated as an unopposed, difficulty 15 action. The villain in "The Truce" has Prowess 7 and an unrelated feat with no occupation, so it seems like combat would consist of Reginald headshotting him on turn one.
Customer avatar
May 21, 2016 3:47 am UTC
PUBLISHER
This is a good question - and I'm sorry I am just seeing it now. The good news is that this is still being fiddled with, and I went through various iterations of the rules along the way.

Here's how I might adjust it - lowering the starting attribute points from 14 to 10 and capping the maximum attribute to 5. This would still make a potent hero with a Prowess of 5, doubled with an occupation. Keep in mind that feats are a little more narrow - "arrow to the skull" won't work so well in diplomatic negotiations. (Or maybe it will!) 3D10 (dropping the lowest) + 14 is pretty dominant. +10 is a little less so.

But I like your suggestion that it's important that competent enemies have occupations, less they go down like flies. I will try to incorporate that into the Beasties & Bandits supplement. Either that or encourage their attributes to be higher to make for more compelling villains.

Good questions!
Customer avatar
Brady C February 05, 2016 8:08 pm UTC
PURCHASER
The rules describe damage taken during combat, but there is no hit point section in character creation.
Customer avatar
February 05, 2016 10:07 pm UTC
PUBLISHER
Thanks for the question!

Look under the Giving and Taking Damage section:

"All heroes can take damage equal to their Prowess before being Wounded. While wounded, a hero cannot make use of any feats. If a wounded hero takes an additional amount of damage equal to his Prowess, he becomes unconscious and must eventually be revived. Heroes get to choose when and where they die, so if such an epic event fits the story, the player gets to joyfully describe their hero going out in a blaze of glory."

You can easily add a more traditional hit points system. I'd say multiply your hero's Prowess by 3 if you want something more robust. I'm putting some of those ideas down in another one page PDF coming out next week. Look for it.
Customer avatar
Brady C February 08, 2016 9:18 pm UTC
PURCHASER
Thanks for the explanation. My aging eyesight....
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Product Information
Author(s)
Rule System(s)
Pages
1
Publisher Stock #
MAP210
File Size:
0.46 MB
Format
Original electronic
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File Last Updated:
August 02, 2016
This title was added to our catalog on February 03, 2016.