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Microlite74 Light vs Dark

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Microlite74 Light vs Dark (formerly titled Microlite74 Special Version I) is designed for a campaign world with only two deities (a Lord of Light (order) and a Lord of Darkness (chaos) who oppose each other. Magic is both common and rare in this campaign world in that about 25% of the population have the ability to use Minor Magic at will (including all characters and NPCs with a class level), but arcane magic is otherwise limited to long, complex, and costly rituals. Clerics have limited spell-like abilities called prayers. True magic Items are almost non-existent. What true magic items do exist are created by the GM as needed and are always one-of-a-kind. Magic items created by binding spirits to material items are more common.

The proprietary setting these rules were designed for was centered around a large decadent empire which which was starting to fall apart at the seams while its borderlands were breaking away or were being overrun by subhumans and monsters. The central portions of the empire were ignoring the problems. The Church of Light was aware of the problems but its influence on the imperial government had been reduced by scandal after scandal. In the borderlands, however, the Church of Light was often the only institution able to see beyond local issues. The campaign world was early renaissance, at least in the central parts of the empire, but hand guns and long guns were never invented. However, the Microlite74 Light vs Dark rules will work fine for any setting with two powerful opposing deities and weak, but fairly common magic.

Microlite74 games are trimmed-down miniature versions of the Primary Fantasy SRD rules designed to be quick and easy to play, especially when compared to modern incarnations of the game. The goal of Microlite74 games is to recreate the style and feel of that very first (“0e”) fantasy roleplaying game published back in 1974 without giving up all of the clearer mechanics of modern D20-based versions.

Other versions include Microlite74 Basic, Microlite74 Standard, and Microlite74 Extended. Microlite74 Basic rules are complete but basic: There are only two classes (Fighter, Magic-User, and Cleric). Spells are limited and levels top out at 12 to 14. Microlite74 Standard includes many more classes and spells – all over those included in the original edition and its supplements. Microlite74 Extended includes all the material in the standard version extended with a number of house rules the author used in his 0e campaigns starting in the late 1970s. Microlite74 Companion volumes add even more options.

These rules assume that the GM understands the basic concepts of roleplaying games, but provides information for both the GM and the players on the various “old school” styles of play. Microlite74 games can easily use adventures and material from early editions of the world’s most popular tabletop fantasy roleplaying game or modern clones.

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Author(s)
Pages
26
File Size:
1.23 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
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File Last Updated:
February 07, 2016
This title was added to our catalog on February 09, 2016.
Publisher
RetroRoleplaying
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