Critical Hits #1 - The Hunt
an encounter by Simon Lucas
Critical Hits are a closer
look at situations that are frequently ignored in the course of a campaign. It
is all too easy for the DM and players to focus only on the main storyline.
Periods spent on the road or resting are populated with random wandering
monsters or a four-day journey is simply collapsed into ?OK. You get there?!
Critical Hits are there to
fill these spaces between the story elements with unusual and interesting,
sometimes comical but always memorable encounters. The DM can keep the players
guessing over which encounters are part of the main story and which is a
Critical Hits filler or red herring. When the players think that every action,
no matter how insignificant, may impact upon their characters? chances of
survival, they start to immerse themselves in the campaign setting. Critical
Hits present PCs with a range of situations that distract them from their quests
and breathe life into your campaign.
Hunt the characters are doing what they spend much of their time doing:
traveling. As the PCs travel through a wood one night, they become embroiled in
a local drama. A nearby village has suffered a horrific attack and the peasants,
believing a werewolf to be responsible, are out for blood!