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Dungeon Crawl Classics #8: Mysteries of the Drow
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Dungeon Crawl Classics #8: Mysteries of the Drow

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An adventure for character levels 7-9

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

This adventure is specially designed for play by drow characters, but can be used with any adventuring party. Pregenerated drow characters are included. The characters are commissioned by a drow housemistress to acquire a mysterious weapon known to be in the hands of her enemies. Locating, identifying, and acquiring the magical weapon leads them on a great trek across the underdeep, where they must battle svirfneblin, a powerful lich, and enemy drow.

Dungeon Crawl Classics can be integrated easily with any fantasy setting. If you enjoy this adventure, you might also enjoy the rest of the Dungeon Crawl Classics series.

Features:

  • Four separate episodes with almost 60 keyed encounter areas that send the PCs against a variety of opponents.
  • Stats for two new underdeep monsters, plus new information on svirfneblin and their strange firearms.
  • A variety of player handouts, including a special prop (the first for the DCC series) to be constructed by the DM prior to the PCs' encountering one of the lich's devious puzzles.
  • Complete stats for 6 pregenerated drow characters, including a recap of drow special abilities should the DM wish to run this adventure with drow PCs.

    This module was first run as a 3-round convention tournament event at Running GAGG: Psi Phi Nut in Geneseo, NY, February 2003. For more information on the convention, visit http://gagg.geneseo.edu/.

If you enjoy this adventure, you might enjoy our sourcebook Complete Guide to Drow. Written by the same author as DCC #8: Mysteries of the Drow, it expands on many of the themes presented in the module, as well as offering extensive new material. Also be sure to look for the rest of the Dungeon Crawl Classics line! This is only one of many great adventures, such as DCC #5: Aerie of the Crow God, which was nominated for Best Adventure in the 2004 ENnies. You can find more information at http://www.goodman-games.com
 
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Critiques (3)
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Critiques
Megan R. [Featured Reviewer]
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May 31st, 2018
Originally written as a convention tournament adventure and intended to be played using Drow characters (pre-generated ones are provided) over three rounds, this scenario may be played with any characters with little or no adjustment as part of your ca [...]
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October 25th, 2008
An excellent D&D adventure, a mix of hack and slash and intrigue...the art is also great, a nice throwback to the golden age of TSR AD&D from the 70s... [...]
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October 26th, 2006
This is exactly what I wanted and expected. Clear descriptions are often needed to make a buying decision. This product not only provides a clear description, but an accurate one as well. <br><br> <b>LIKED</b>: Exactly what [...]
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Information Produit
Electrum seller
ISBN
1-30000-019-7
Stock Editeur #
GMG5007
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2.06 MB
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Original electronic
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File Last Updated:
June 04, 2009
Cet article a été ajouté à notre menu sur June 27, 2004.