The Powers of Gems
Written by: Dallas Parsons
Illustrated by: Christopher Herndon, John L. Swann
When mortal races were new to the world, they looked to many places for power. Some looked to the gods that created them, some to great spirits of the world that hold power and authority of the natural realm, a few, though, looked to the world itself for strength and power. Among these were the first of the crystalmancers, arcane spellcasters that tap the power of gems to enact their sorceries.
Crystalmancy - Powers of the Gems explains the mysterious powers behind these arcane spellcasters who carry with them a king's fortune in gems, and how they use these crystals and gems to perform amazing feats of arcane might that rivals any wizard or sorcerer.
Crystalmancy brings two different ways to introduce crystalmancy into a fantasy d20 campaign. The first is the Crystalmancer core class, much akin to the wizard, and the second a prestige class for the wizards and sorcerers who wish to head down the road of crystalmancy or for Game Masters who don't want to add a new core class to the game.
The tome also presents more than 60 spells for Bards, Clerics, Druids, Sorceres and Wizards, new magic items and magic item properties, a small selection of potent artifacts of the ancient crystalmancers, new creatures and the plane of crystal, inhabited by the native Berylis.
This product includes two versions of the Crystalmancy PDF, one in color with bookmarks for use on your computer, and a second in black and white with reduced graphical elements in order to print the material you need for your tabletop.