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Modern Magic, Volume One

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By Eric Cagle (Urban Arcana Campaign Setting, d20 Menace Manual), Mike Montesa (Land of the Rising Dead, Shiki), and Mat Smith (Modern Magic, Volume One).
Interrior art by Pete Schlough, Jacob Elijah Walker, and Cheyenne Wright.
Cover art by Cheyenne Wright.

Magic is an ancient art with traditions that stretch back millennia, but modern spellcasters don't have to wear burlap robes, speak Latin, and practice antediluvian rituals. Magic has come to the streets and neither will ever be the same again.

This modern d20 System supplement brings magic and spellcasting into the 21st century. Today's mages, witches, and conjurers may start with traditional potions and spells, but they also bring it to the cutting edge, and they aren't the only ones. Corporations, researchers, and even the military are using magic to give them an edge over their competitors.

Modern Magic, Volume One includes:

  • New spells created with a modern perspective, such as manual-focus binoculars and universal remote.
  • New magic items the combine cutting edge technology with arcane powers, such as breath mints of smooth talking and hand buzzer of voltage.
  • Expanded rules for ritual magic.
  • New classes for spellcasting heroes, including the Ritualist and the Arcane Spec-Op.
  • New feats and metamagic feats to help spellcasters refine their powers.

Modern Magic, Volume One is the first in a two-volume series aimed designed to bring a fresh, contemporary feel to the magic and spellcasting in your modern d20 System game.

This product requires the use of the d20 Modern Roleplaying Game and the Urban Arcana Campaign Setting, published by Wizards of the Coast, Inc. For players and Gamemasters, this product is compatible with other d20 System roleplaying games.


Modern Sourcebooks from The Game Mechanics

Modern Player's Companion, Volume One
With all the great material in the core rulebook, what else could you possibly need for modern-era d20 roleplaying? How about class combinations that help you to construct the character you want using only the basic classes? Or inside tips on why the rules work the way they do? This book features those and more, including new advanced classes, new equipment, new feats, and starting equipment packages to help speed up character creation.
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Modern Player's Companion, Volume Two
When building a character for your modern d20 System game, there's no such thing as too many options. This book picks up where the Volume I left off, providing more feats, advanced classes, equipment, and equipment packages. You'll also find prestige classes, spells, magic items, variant rules for use in combat and with the Wealth system, and more tips on why the game works the way it does, all written by people who designed the rules in the first place.
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Martial Arts Mayhem, Volume One
Rich Redman adds depth and flavor to the martial arts options in the d20 Modern Roleplaying Game. Martial Arts Mayhem, Volume One builds on the free material already published on The Game Mechanics website. When you use this supplement, every melee combat is unique thanks to added customization. Your heroes are no longer limited to the Brawl feat tree, the Combat Martial Arts feat tree, and Defensive Martial Arts. Instead, your heroes can become masters of diverse and specialized martial arts schools.
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Martial Arts Mayhem, Volume Two
Rich Redman adds still more depth and flavor to the martial arts options in the d20 Modern Roleplaying Game. Martial Arts Mayhem, Volume Two builds on the free material already published on The Game Mechanics website and ups the ante with more schools, feats, secret techniques, and campaign options!
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Modern Magic, Volume One
This modern d20 System supplement brings magic and spellcasting into the 21st century. Today's mages, witches, and conjurers bring magic to the cutting edge, and corporations, researchers, and the military are using magic to give them an edge over their competitors. Modern Magic, Volume One includes new spells and items crafted with a modern perspective, expanded rules for ritual magic, new classes for spellcasting heroes, and new feats to help spellcasters refine their powers. Modern Magic, Volume One brings a fresh, contemporary feel to the magic and spellcasting in your modern d20 System game.
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Modern Magic, Volume Two
This modern d20 System supplement picks up where best selling Modern Magic, Volume One left off—-bringing magic and spellcasting into the 21st century. A spellcaster's creativity is the only limit when centuries old traditions meet cutting edge technology. Modern Magic, Volume Two includes more new magic spells and items as well as rules for Voudon spellcasting, the Loa, and ritual possessions as well as new rules covering forensic investigations of magical crimes and new ways for nonspellcasters to protect themselves from magical attacks.
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Modern Organizations: Crime and Punishment
This modern d20 System sourcebook details seven organizations that heroes are likely to encounter in just about any modern campaign setting. Inside, you'll learn details about criminal and justice groups from the mysterious assassins of the House of Dusk to the vigilantes in the Shield of Justice. On the way, you'll meet characters like Solomon "Big Solly D" Dimitriano and fourth-generation policeman Captain Anton Dwyer, each with character backgrounds and stat blocks. Each organization also includes new game options, including new rules for bribery, action points, and sneak attacks.
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Sci-Fi Sourcebooks from The Game Mechanics

Future Player's Companion: Tomorrows' Foundation
Like its spiritual predecessor (Modern Player's Companion), the Future Player's Companion focuses on the material used in character creation and game play designed for use by players but also valuable for Gamemasters. Tomorrows' Foundation, the first FPC volume, provides more character fundamentals for your sci-fi d20 System game. From basics such as talent trees to innovative new options like Environment Packages for characters from alien worlds, we give you the tools necessary to define your hero of tomorrow.
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Future Player's Companion: Tomorrows' Hero
Tomorrows' Hero brings theory to practice. Building on the material from Tomorrows' Foundation, we work through methods for building your starting sci-fi hero. Inside, you will find systems for creating your sci-fi hero with options like mutations and cybernetics, new rules for bioware, biotech, and genetic engineering, guidelines for creating new player races, and much more.
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Future Player's Companion: Tomorrows' Evolution
Tomorrows' Evolution focuses on options for advancing your sci-fi hero in experience and equipment. Inside, you'll find new advanced and prestige classes; cybernetic upgrades for flesh-and-blood heroes; new equipment, plus gadgets to modify existing equipment; and rules for defining designer drugs.
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Reviews/Ratings (12)
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Reviews
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July 22nd, 2004
My favorite part of this PDF was the Ritualist advanced class and the new rules for lesser incantations. Great stuff if you want to include modern day witches or Wicca in your d20 Modern game. The new spells are a nice addition if you are running [...]
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June 7th, 2004
As usual, the Game Mechanics do a good job at presenting solid material for d20 Modern. I especially enjoy the rules for lesser incantations and use it extensively in a low-magic setting I DM. [...]
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May 12th, 2004
Great magic addition to d20 Modern. Fun and useful spell descriptions and good art. Another high quality Game Mechanics product. [...]
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May 4th, 2004
Wonderful product that integrates flawlessly. I consider "The Game Mechanics, Inc." D20 Modern products to be pretty much official supplements. Modern Magic Vol 1, and the Player's Companion Volumes I & II are definitely worth buying. The [...]
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March 11th, 2004
Like most of the Games Mechanics products, this supplement is largely about Crunch. But it's very good Crunch. There are four main chapters. Chapter One is a selection of new spells that could slot right in to an existing game. (The mechanics [...]
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Modern Magic, Volume One
Modern Magic, Volume One









Product Information
Electrum seller
Edition
1.0
Publisher Stock #
TGM-1009
File Size:
1.88 MB
Format
Original electronic
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File Last Updated:
January 26, 2004
This title was added to our catalog on January 26, 2004.
Publisher Info
The Game Mechanics
The Game Mechanics
Publisher Average Rating