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Thieves' Quarter: A City Quarters Sourcebook

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$4.99

Winner of the 2004 Gen Con EN World RPG Awards for Best Setting Supplement (silver) and Best Cartography (gold)!


By JD Wiker (co-author of the Star Wars Roleplaying Game and the d20 Menace Manual) and Christopher West.
Cartography by Christopher West, regular contributor to Dungeon and Dragon magazines.
Interior Art by Toren Atkinson, Clarence Harrison, and Pete Schlough.
Cover art by Clarence Harrison.

Every fantasy city has its darker side: the place where the rogues rule and even the city guard are reluctant to walk at night. Corruption is king and betrayal is queen in a shadowy world where the strong survive, the cunning prosper, and the honest pray every night that they might live to see the dawn. It is known by many different names, in many different places, but it is always thought of as the Thieves' Quarter.

In Thieves' Quarter: A City Quarters Sourcebook, The Game Mechanics present a complete Thieves' Quarter for use in any urban fantasy setting. Designed to be just one section of the larger fantasy city of Liberty, the material in Thieves' Quarter can be used as a whole, or mined for useful details. Every aspect of the city is created with the larger city setting in mind--but designed so that GMs can pick and choose which elements to include in their own campaigns.

Thieves' Quarter includes:

  • two dozen maps by Christopher West, a regular contributor to Dragon and Dungeon magazines
  • a fully-detailed Thieves' Guild
  • inns, taverns, and urban homes
  • over three dozen NPCs
  • plot hooks
  • new equipment (including poisons)
  • plots and conspiracies linking it all together

 

Thieves' Quarter: A City Quarters Sourcebook is the first installment in a series of fantasy urban sourcebooks, each with the same modular design principles.

Thieves' Quarter is an 80-page PDF, plus cover, for GMs and world-builders.

Designed by Christopher West and JD Wiker, author of Swords of Our Fathers and designer of products such as the Star Wars Roleplaying Game Core Rulebook, the Dark Side Sourcebook, and the Dark*Matter Arms & Equipment Guide. Edited by Rich Redman and Marc Schmalz. Cartography by Christopher West. Cover Art by Clarence Harrison. Interior Art by Toren Atkinson, Clarence Harrison, and Pete Schlough. Layout and design by Marc Schmalz. Cover design by Marc Schmalz and Christopher West.

Requires the use of the Dungeons & Dragons®, Third Edition Core Books, published by Wizards of the Coast, Inc.


The City Quarters Series

The City Quarters Series is a "modular" urban fantasy setting. At The Game Mechanics, we understand that most GMs don't want to play in someone else's setting, but would rather pick and choose the best materials they can find to include in their own campaign. Every aspect of the City of Liberty is created with the larger city in mind, but designed so that GMs can pick and choose which elements to include in their own campaigns.

Thieves' Quarter
Every fantasy city has its darker side: the place where the rogues rule and even the city guard are reluctant to walk at night. Corruption is king and betrayal is queen in a shadowy world where the strong survive, the cunning prosper, and the honest pray every night that they might live to see the dawn. It is known by many different names, in many different places, but it is always thought of as the Thieves' Quarter.
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Temple Quarter
In many fantasy d20 System campaigns, churches are little more than a place to go for healing, potions, and occasional tithing. Temple Quarter aims to demonstrate how religions can become more a part of fantasy roleplaying campaigns by providing a complete "mini-setting" full of interesting characters, engaging locations, and intriguing plots, both religious and political. At the same time, Temple Quarter examines the role of divine magic in the everyday life and provides an actual benefit to the practices of healing, conversion, ceremonies, and holy days. Further, it takes a look at how clerics, monks, and paladins fit into society as exemplars of their faiths and philosophies.
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Arcane Quarter
This book demonstrates how a large group of arcane spellcasters can not only dwell amicably alongside coopers and cobblers in a fantasy setting, but serve purposes just as necessary. Arcane Quarter provides a complete "mini-setting" full of interesting characters, engaging locations, and intriguing plots of both arcane and political natures. In addition, Arcane Quarter looks at how fantasy communities regulate the use of arcane magic and how powerful individuals can resolve their differences without devastating an entire city, physically or socially.
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Ring of Thieves
An urban adventure for four 3rd-level characters set in the Old Quarter of Liberty. Ring of Thieves focuses on the interaction between the criminal elements within the Old Quarter and pits the party against footpads, assassins, the city watch, and various other dangerous individuals. Over the course of the adventure, players have a chance to interact with the seedier elements of Liberty society, rubbing elbows with sailors, mercenaries, and thugs throughout. Ring of Thieves is also a mystery, designed to give players ample opportunity to use their investigative and social skills as well as the brute force of strong-arming informants and exchanging blows with corrupt watch wardens.
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Reviews
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July 16th, 2006
I bought this based on the ENnies and, while I haven't had the chance to use it yet, I'm more than happy with what I've got :D QUALITY: Very Good VALUE: Very Satisfied [...]
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February 28th, 2005
An excellent resource, whether used whole or in bit and pieces--I am already using several NPCs and locales in my Eberron campaign, the elements are that portable. Most would be just as at home in the Realms, Greyhawk, or even Sigil if you are so inclined [...]
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January 17th, 2005
I loved this book. I'm really looking forward to the other sections of the city when they come out. While technically you could use this product stand alone, the why it's designed it really makes me want to wait to use it until a few more sections of [...]
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June 16th, 2004
If you need an interesting city setting - this is your book. [...]
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April 6th, 2004
Intriguing. There is a lot of material in here beyond just NPCs and criminal organizations. Many sites are fully developed and the hooks provided can be a lot of fun (Maegrin's Marvelous Menagerie is both imaginative and full-on creepy!). As with many [...]
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Product Information
Electrum seller
Edition
1.0
Publisher Stock #
TGM-1010
File Size:
6.11 MB
Format
Original electronic
Scanned image
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Original electronic format
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File Last Updated:
February 17, 2004
This title was added to our catalog on February 17, 2004.
Publisher Info
The Game Mechanics
The Game Mechanics
Publisher Average Rating