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Dweomercraft: Familiars

Dweomercraft: Familiars

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They serve yet most often or not they are forgotten, they are part of their master's lives as much as the air that they breathe. Yet they are often overlooked, they venture deep into danger ? bound to the one they serve, some out of loyalty and love. Others are bound by spells to the will of the one that summoned them, but regardless of the manner in which they are linked ? they are always there, the Familiar, is always there to provide an extra pair of eyes, to supplement the senses of the owner.

These unique creatures are often glossed over and ignored, until now. The book provides an in-depth look at these marvelous creatures and providing a new slant on some old favorites, adding to the already established facts and figures. There are the rules for the creation of new familiars and a wealth of information on new types, including clockwork and undead creations.

This is the Familiar book that no Wizard or Sorcerer should do without, illustrated lovingly and providing several extra feats and new ideas, this book has all the wielder of the magical arts needs. It is useful for both players and GMs to add a twist to any campaign or as a resource from which to create their own ideas.

Dweomercraft: Familiars offers new insight unto those companions that are often the unseen and bravest of the adventuring party.

Publisher: Dark Quest Games & EN Publishing
Stock Code: DQG1402
Product Line: Dweomercraft (d20 System)
Format: 8-1/2? x 11?, 124 pgs
Author/Developer: Steven Creech
Additional Authors: Michael Hammes, Neal Levin, David Woodrum
Cover Artist: Ceredwyn ?Silverblue? Ealanta

--- This product line covers all forms of magic (whether divine or arcane) as well as all other related arts and sciences. --- This product line covers all forms of magic (whether divine or arcane) as well as all other related arts and sciences.
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Reviews (10)
Discussions (0)
Chris G. [Featured Reviewer]
January 22nd, 2007
The d20 market has seen book specializing on classes, races, weapons, spells, prestige classes, feats and many other broader categories. This book takes a class feature, the acquisition of the familiar and the familiar itself, and greatly expands upon [...]
April 21st, 2005
Absolutely a must! Incredibly useful, a lot of fun only to read. For a mage it's like a bible.Just great. <br><br><b>LIKED</b>: all<br><br><b>DISLIKED</b>: nothing<br><br><b>QUALITY</ [...]
March 3rd, 2005
I have never been a big fan of familiars. I mean, why give your enemy something to attack you in proxy? However, if you like familiars, this is a very good book to look at. Nothing seemed to be overpowered to me. It has quite a lot of examples for [...]
August 3rd, 2004
Familiars are usually left by the wayside in most games. This gives you far more than the usual options, but tends to be just a bit to overpowering. [...]
June 13th, 2004
This book is very well put together and I heartily recommend it. That said here is my review. The book is primarily filled with a massive listing of normal creatures you would expect to be familiars. It also has constructs, undead, and even oozes. [...]
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Electrum seller
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2.25 MB
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File Last Updated:
March 02, 2004
This title was added to our catalog on March 02, 2004.
Publisher Info
Dark Quest Games
Publisher Average Rating