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Lost Prehistorica

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Newly revised with 3.5 stats as of 7/10/2004.

Has your adventuring party ever wondered what was to be found on those parts of the map marked "Here there be monsters"?

Have you, as a GM ever been at a loss as to what to do if they decide to explore these hitherto uncharted regions?

Have you, or your players ever wanted to play something a little more primitive?

Lost Prehistorica could be the answer to your questions! An informative well presented tool-book for the GM who wants to try something that little bit different! Packed full of new playable races, information upon long lost cultures, lost continents, nomadic tribes and settings specific monsters, this book could be just what you need to spark a whole new range of adventures in a land untouched by time where dinosaurs still roam!

108 pages of tools to create a setting like no other.

Features include:
16 new diseases
Over a dozen natural traps
New weapons, armor, and equipment
Nine new races
Ten new divine entities
Extensive beastiary
Guidelines for creating tribes

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Reviews (6)
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Reviews
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March 21st, 2021
Lost Prehistorica is one of the very best 3e supplements you'll find for the genre. Period. But hey! If you're in the mood for a 5e version that was very clearly ripped off in large pieces from this book by [...]
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October 14th, 2005
Dinosaurs, hominids, reptile-people, oh my! This book is fantastic for anyone who wants a "Lost World" setting in their game. <br><br><b>LIKED</b>: The detailed section on primitive tribal society. <br><br&g [...]
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June 8th, 2005
Easily one of my favourite PDFs right here. The subject of the 'lost continent' or 'savage world' is woefully underexplored in d20 gaming. Or at least, it was woefully underexplored. But this book just offers so many cool ideas that as soon as you fini [...]
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August 3rd, 2004
I found it useful in helping me do a homebrew. After all, I'm doing something with a Savage theme on my own, and this provided some details that I needed to put some more meat on the bones. So to speak. I recommend it to everyone, it works well with [...]
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July 15th, 2004
This product was definitely a good buy. There are a number of new races, hazards, and creatures which fit well in a prehistoric or savage world type of game. There are some new feats and equipment, but they aren't redundant or overpowered. There is [...]
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 Recent History















Product Information
Electrum seller
Pages
108
Edition
1.0
Publisher Stock #
DQG1601
File Size:
3.43 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
June 11, 2004
This title was added to our catalog on June 11, 2004.
Publisher
Dark Quest Games
Publisher Average Rating