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Artifacts of the Ages: Rings

Artifacts of the Ages: Rings

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By JD Wiker (co-author of the Star Wars Roleplaying Game and the d20 Menace Manual) and Gary Astleford.
Interior Art by Pete Schlough.
Cover art by Clarence Harrison.

Eighty Pages of Power!

In fantasy literature, in the movies, and in our own imaginations, magic rings, gems, crowns, amulets, bracelets, are the repositories of phenomenal eldritch power. From a simple-looking ring found deep within a mountain to the lavish heirloom of an arcane empire, these items lead their owners to greatness or tragedy through the powers they grant.

Artifacts of the Ages: Rings introduces magic rings, gems, and jewelry that grow in power as wielders advance in level, allowing you to put artifact-caliber items in the hands of characters while maintaining balanced game play throughout a heroic campaign.

Artifacts of the Ages: Rings includes:

  • twelve unique rings, including the Ten Truths Ring and Felindur, the Ring of the Wolf
  • seventeen unique gems and pieces of jewelry, including the Crown of Screams and Zafir, the Sapphire of the Summer Sky.
  • four prestige classes that allow characters to access the special abilities of legendary items: the battle scion, spell scion, faith scion, and swift scion.

Artifacts of the Ages: Rings is the follow-up to the critically acclaimed Swords of Our Fathers and Staves of Ascendance.

The Artifacts of the Ages Series

The Artifacts of the Ages Series is an innovative system examining new ways to treat magic items. Magic items in d20 System games are usually temporary tools. A player character gets a magic axe or ring, uses it for a few levels, then sells it off when a better one comes along. But wouldn't you like your character to have truly powerful weapons like King Arthur's Excalibur, like Sting, and Glamdring from The Lord of the Rings, or like Stormbringer and Mournblade from Michael Moorcock's Elric novels?

Swords of Our Fathers
Fantasy fiction is replete with swords that heroes wield throughout their epic careers. So why is it that d20 game characters are changing weapons every three or four levels? This book features four new prestige classes, a weapons rack worth of legendary swords, and rules for creating weapons that are designed to stay balanced as characters advance from 1st to 20th level and beyond.
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Staves of Ascendance
Staves and rods are pretty much disposable items in a d20 System game, right? Wrong! This book features four new prestige classes plus rules for creating truly wondrous magical staves that grow in power as the wielder does. It also includes over a dozen sample staves and rods for use in your fantasy d20 System game.
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Artifacts of the Ages: Rings
Some of the most well-known and powerful artifacts of fantasy are not weapons, but adornments. The artifacts of legend and lore often take the form of a simple band of metal, or the crown of a line of kings. Artifacts of the Ages: Rings contains more than 25 ancient artifacts that grow in power as their wielders do, rules for their use, and rich story ideas that will help you introduce the items into your own fantasy d20 System campaign.
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Artifacts of the Ages: Legendary Weapons
This sourcebook works with the legendary weapon rules found in Swords of Our Fathers or Staves of Ascendance. It contains a new selection of legendary weapons contributed by industry luminaries and friends of the Mechanics, plus some new optional rules for weapon scions. The weapons come with a rich histories, levels of developing powers, and plot hooks to help GMs introduce them into fantasy campaigns.
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April 21st, 2005
I really like the idea of using a prestige class to "scale" a special magic item - I think it is a good and interesting use of prestige class concept (much better than many of the prestige classes that added to everything nowadays) and it ca [...]
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File Last Updated:
August 13, 2004
This title was added to our catalog on August 13, 2004.