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Polyhedral Dungeon

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InfiniBadger Press Presents IBP1600
Polyhedral Dungeon
50 pages (42 content, 3 notes, 3 covers, 1 blank, and 1 character sheet) 

Polyhedral Dungeon Core Mechanic

POLYHEDRAL DUNGEON is an ultralight modern take on old school roleplaying. Using the new and simple to use and extend POLYHEDRAL SYSTEM, you can have countless hours of fun delving into dungeons and stealing dragon's hoards.

Features of the game include:

  • Create new characters for play in about 5-10 minutes.
  • Choose from the classic old school character tropes, but with slight twists. Play classic dungeon crawls with a flexible unified system that’s easy to learn and extend - make up your own content, or use any of the official Expansions, including The Advanced Rules which provides many new options for play, The Book of Monsters which expands and explores the Monsters in the game, The Book of Loot for more complete treasure and loot options, including many unique items, and The Book of Magic, which expands Talents and rules for magical and divine characters.
  • Designed for quick pick-up play as well as to handle large groups of players who have little experience in tabletop roleplaying - a perfect beginner’s game and still fun for experts.
  • Pocket-sized, so that you can take it wherever you’re going.
  • Includes dice printed in the page margins in case you forget your own, or if you need to make a secret roll as the Judge!
  • Includes a Giant Badger!
  • Layered and unlayered PDF versions included!
  • Also includes The Crypts of Bes-Amat, a free adventure showcasing how simple it is to create and run adventures for the game and system, as a separate download.

The book comes in a fully layered and bookmarked digital version, in both color and grayscale formats. Full sized character sheets are available in both formats too. There is also a downloadable full-sized cover that can be used to make your own print-at-home version!

Both Polyhedral Dungeon and the Polyhedral Roleplaying System are also going to be released under an open license soon, allowing third parties to create and release content for it. Details on that are still being finalized, but as soon as they are, the product will be updated to reflect it and details will be listed on our website.

  • Updated to version 1.4 August 14, 2016. A few grammar and typos corrected, some small formatting issues, and a tweak to the Cleric Class and Talents. ISBN numbers added for each printing. Includes update notes.
  • Updated to version 1.3 July 15, 2016. Some major rule changes and tweaks have occurred. Includes a update notes document explaining what has changed.
  • Updated to version 1.2 May 25, 2016 with rules clarifications and updates, Class and Talent upgrades/correctins, and a print-at-home cover file..
  • Updated to version 1.1 May 19, 2016 with some quick errata to rules.

Digital+ files (ebook and raw text) will be added to this download soon. Those who purchase the digital version will receive a discount code for the POD versions once they are available.


This product is a Digital+ product. See our website for more details.
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    Digital+ Program and De-watermarking

    As we update and implement the new version of our Digital+ program, we are making some changes to our products here on this site. Prices will updated to reflect our new pricing model, with digital products being shown priced against POD products if they are available (or inbound). All our PDF products are also now going to be without watermarks to make our files more conventient for our customers to use. We are in the process of making sure all these updates are in place by the end of May 2016.

    POD Upgrade Policy

    All of products on this site that offer a POD version also come with a POD upgrade discount. If you currently own a digital version of the product and would like to receive the discount, please contact us via our website to get details under our Digital+ program on how to receive it for your already-purchased product.

     
     Customers who bought this title also purchased
    Reviews (6)
    Discussions (13)
    Customer avatar
    InfiniBadger Press ( January 12, 2017 10:39 am UTC
    PUBLISHER
    More Polyhedral news and content coming shortly.
    Customer avatar
    Brandon P March 10, 2017 6:37 pm UTC
    PURCHASER
    When do you expect to be putting out more content?
    Customer avatar
    InfiniBadger Press ( March 14, 2017 9:31 pm UTC
    PUBLISHER
    Brandon,

    The original plan was to have the four expansion books for Polyhedral Dungeon (The Advanced Rules, The Book of Loot, The Book of Magic, The Book of Monsters) out by the end of this month, but it looks more probable that it will be the end of next month.

    New content that will not appear in the books, or expands on content in these books, has started being posted on the game system hub.

    By the end of the year there will also be the release of Polyhedral Shadows (postmodern horror) and Polyhedral Galaxy (science fiction), which will have their own expansion books for "monsters" that can be used with XXX.
    Customer avatar
    Todor P May 28, 2017 8:58 am UTC
    PURCHASER
    Any news on the expansions? I bought the core book ages ago and there's still nothing, as far as I can see.
    Customer avatar
    Brian S January 12, 2017 1:54 am UTC
    PURCHASER
    The preview doesn't load for me.
    Customer avatar
    InfiniBadger Press ( January 12, 2017 10:39 am UTC
    PUBLISHER
    Brian,

    We're looking into the issue. It had previously been working fine.

    Thanks for letting us know there's a problem.
    Customer avatar
    Charles E January 30, 2017 12:39 am UTC
    It doesn't load for me either.
    Customer avatar
    InfiniBadger Press ( January 30, 2017 4:01 am UTC
    PUBLISHER
    Charles and Brian,

    There seems to be something funky going on relating to showing files - it was working fine previously but now isn't. We generated new non-layered versions of the main book and re-uploaded those along with fresh copies of other files for this product. You should be able to see the previews now.
    Customer avatar
    Charles E January 30, 2017 11:57 pm UTC
    I tried 3 browsers with no luck. I also tried downloading the file directly, but it was blank and empty.
    Customer avatar
    InfiniBadger Press ( January 31, 2017 7:53 pm UTC
    PUBLISHER
    Charles,

    It seems that the small preview is generating correctly, though the larger preview seems to having trouble - this seems consistent across multiple operating systems and browsers we test with. I'm noticing this problem with some other products on the site as well that belong to other publishers. I'm looking into a fix, as well as a workaround putting a full size sample up on our own website.
    Customer avatar
    InfiniBadger Press ( February 02, 2017 11:01 pm UTC
    PUBLISHER
    The full size preview is fixed now. OBS had to do something on their end to fix the sample generation.

    I've also put up a preview on the product page on our website as a backup.
    Customer avatar
    Wojtek K September 08, 2016 11:48 am UTC
    Hello InfiniBadger Press,

    Do you have more supplements in the pipeline?
    Customer avatar
    InfiniBadger Press ( September 08, 2016 10:18 pm UTC
    PUBLISHER
    Indeed we do! (We've just been slow at getting them out the door). Coming out very shortly will be The Advanced Rules (which offers a slew of optional rules for play, including splitting species and careers), The Book of Monsters, The Book of Magic, and the Book of Loot. We're trying to get these out within the next two months.

    Following on from that, we'll have Polyhedral Shadows (postmodern supernatural) and Polyhedral Galaxy (space and science fiction) versions of the game coming (which will be essentially basic and advanced rules all in one book.

    PS: We've just got the proofs for the print versions, which are now available to purchase too! Anyone that's already bought the game in PDF will receive a discount code against that previous purchase.
    Customer avatar
    InfiniBadger Press ( January 31, 2017 9:33 pm UTC
    PUBLISHER
    I've shot OBS an email to look into why the full size version is not being created or showing properly. I have an idea or two of what may be going on.

    I've also uploaded a 12 page preview on the product page at our website that you can view in-browser, similar to a larger version of the small preview.
    Customer avatar
    dani D May 31, 2016 1:52 pm UTC
    PURCHASER
    hi, the magic user say:
    Magic Users can choose any starting Talents from those below.
    But not say how many...
    Customer avatar
    InfiniBadger Press ( May 31, 2016 1:56 pm UTC
    PUBLISHER
    Dani,

    That's written earlier in the book. Every character starts with 3 Starting Talents, some of which have to be taken (particularly demihumans). The 1.3 update tightens that up on each class page.

    Talents should cost 10 or less if there is a cost.
    Customer avatar
    dani D May 31, 2016 2:13 pm UTC
    PURCHASER
    ohh okay, now I understand. These include changes such as dwarf starting with 3 but one should be Dark vision.
    Mages do not have a cap of spells per day?
    Customer avatar
    InfiniBadger Press ( May 31, 2016 2:19 pm UTC
    PUBLISHER
    Yes, those include those changes/requirements.

    No, mages/clerics don't have a cap and can even cast the same "spell" as multiple actions on the same Round (which raises the difficulty of each casting).

    The game operates from a very different framework and design from traditional games like D&D. When you're fresh and not tired, things are easy and you can do lots of things like moving, attacking, casting spells. As soon as you start taking Wounds and Strain (which models fatigue and stress), then you start having to check for the increasing difficulty in doing things. For example, a Magic User can cast Lightning Bolt without having to check for Strain if they have no Wounds or Strain. But if they have a combined total of 2 points of that, they'd have to roll to check to see if they become further Strained when casting each new "spell" from that point on. They can still cast it, but they get more tired by it.

    Strain recovers every hour, while Wounds...See more
    Customer avatar
    dani D May 31, 2016 2:22 pm UTC
    PURCHASER
    Congratulation, really good game.
    Customer avatar
    InfiniBadger Press ( May 31, 2016 2:29 pm UTC
    PUBLISHER
    Thanks! And thanks for buying it and supporting us!

    Have you joined the G+ Community yet? Lots of people hanging out there asking questions and getting more information on things.
    Customer avatar
    InfiniBadger Press ( May 29, 2016 4:33 pm UTC
    PUBLISHER
    Update 1.3 will be released at the end of this weekend with some minor corrections, streamlining of some of the Classes and Talents and aligning for the upcoming THE ADVANCED RULES expansion, and some additional tweaks/clarifications on some rules.
    Customer avatar
    InfiniBadger Press ( May 31, 2016 1:27 pm UTC
    PUBLISHER
    Update 1.3 changes "Fragility" to "Wear". Same concept, different but better term to capture how the mechanic works. Potions of Refreshing have also been added that help reduce Strain, as have Javelins as a ranged weapon type.
    Customer avatar
    InfiniBadger Press ( May 22, 2016 9:13 pm UTC
    PUBLISHER
    A revised 1.2 edition, which updates some Talents, as well as clarifies some language and one or two mechanics to make a few things more understandable will be released very shortly. This will be accompanied by the adventure The Crypts of Bes-Amat, which will be added to the download file area.
    Customer avatar
    Umberto P May 21, 2016 4:45 pm UTC
    PURCHASER
    Today we tried the game. It is cool, but, unless we misunderstood the rules, it has serious death spiral process. The book says that I suffer -1 to rolls for each Wound I have.
    So if I strike first and I cause any damage, my opponent would suffer a huge penalty, which almost always is lethal for him. We house ruled that, you suffer -2 to rolls when you suffer Wounds greater than half the attribute dice value (so d8: you suffer -2 with 5 Wounds or more).
    Customer avatar
    InfiniBadger Press ( May 21, 2016 4:52 pm UTC
    PUBLISHER
    Umberto,

    Thanks for the feedback.

    You suffer a -1 for each Wound that you have on the Attribute that has that Wound, not on every Wound you have. Strain is applied across all Attributes, but Wounds aren't. Wounds are specific to Attributes. Wounds and Strain do stack though. That's why you're meant to rest and heal between battles (and why Healing Potions are cheap).

    That's also where Brownie Points come in. You can use those to offset Wounds by reducing Wounds as they are received (on a 1:1 basis) or by rolling additional dice on attacks and trying to get a better roll to offset any negative modifiers.

    There is the potential for a death spiral if there is constant combat and no use of all the tools available. Were the characters attempting to use Advantage as much as possible? Was the Cleric healing the other characters during and after combats, or refreshing them?
    Customer avatar
    Umberto P May 21, 2016 5:21 pm UTC
    PURCHASER
    Yep, players used potions and the cleric healed, but they hated using Brownie Points for bonuses (they wanted to keep them for leveling). The problems were more on the monsters side which didn't have Brownie Points or healers.
    Customer avatar
    InfiniBadger Press ( May 21, 2016 5:23 pm UTC
    PUBLISHER
    That's actually how it's meant to work. At the end of each encounter they should be getting back about 2 BPs, so there's always a cushion. Players are meant to be heroes.

    Monsters can be made more difficult by turn them into Boss Monsters, which gives them higher Attributes and access to BPs. That also gives extra BPs to players for defeating them.
    Customer avatar
    InfiniBadger Press ( May 21, 2016 5:26 pm UTC
    PUBLISHER
    Part of the game design is characters choosing to survive or thrive with BPs. There are many ways to earn them, and there will be an ebb and flow of them as play goes on. They're effectively a safety net for players to protect characters when they need it.

    There are rules coming that do more with team-based BPs in The Advanced Rules book. The Basic book is meant to keep things relatively simple and be like the more basic classic games in how things are played.
    Customer avatar
    InfiniBadger Press ( May 20, 2016 12:03 pm UTC
    PUBLISHER
    For those that are looking to print at home, there will soon be a wraparound cover added to the files here so that you can print it out for yourself.
    Customer avatar
    Damien L May 19, 2016 10:36 pm UTC
    PURCHASER
    This does look cool. First impression is an old-school savage worlds cross but only because of the die and attribute association (I have never played savage worlds and grew up playing Basic then AD&D). After 30 minutes of reading (up to the gear and loot section) I'm pretty confident I could start playing without too many issues. I like that it is short, simple, has an old school feel without being an old-school clone (it's it's own thing), and yet has character advancement so that sort of campaign play seems feasible. Haven't read the Monsters section but a browse tells me its pretty easy to do monsters on the fly so great for fly on pants DMing and/or old school module conversion. Agree some examples would be good but after reading something twice/thrice you get it (I think). I might try it in a couple of weeks when our 3 person group looses a member for 3 weeks - we'll see.
    A question on Dual Wield: Weapon size is restricted, the difficulty level goes up 1 level, damage goes down 1, and no advantage....See more
    Customer avatar
    InfiniBadger Press ( May 19, 2016 10:47 pm UTC
    PUBLISHER
    Damien,

    Thanks for the feedback! Old school gamers (like myself) should feel perfectly at home as this hits all of the tropes but just with a new engine. The Advanced Rules supplement are going to be providing a split of race/class and lots of other "advanced" options.

    Regarding your question, Dual Wield allows two attacks at the same time that are independent of each other and happening at the same time, while the two attacks as multiple actions occur sequentially, and if the first attack fails, it could mess up the second attack. The reduction in damage and the loss of advantage is down to the fact that you're not trained and skilled. And yes, the Two-Weapon Talent addresses this by removing those restrictions as it levels up because you get training to remove those restrictions as specialist in two weapon combat training. The Advanced Rules will provide some ways for other characters to get access to that Talent, even if you're just playing with the Basic Edition (as two...See more
    Customer avatar
    Damien L May 20, 2016 11:51 am UTC
    PURCHASER
    Thanks for that. I am definitely looking forward to the other books now. Another question I thought of today. A character in melee combat rolls his Body vs his opponents Body, and if higher wins and rolls Damage vs Armour. Then the opponent gets a go. I hope I have that right. I wonder if instead (and to speed things up) the character rolls to hit but if he misses then the opponent gets to roll his Damage vs the character's amour? Of course this doesn't exactly work with ranged attacks and may have other unintended consequences ...
    Customer avatar
    InfiniBadger Press ( May 20, 2016 12:01 pm UTC
    PUBLISHER
    Those in combat attack each other based on where they sit in Initiative (which is very much like standard old school games, but comes from the Body+Mind roll). So if it's only the two of them fighting, they yes, they'd be trading attacks.

    You can completely house rule that if they miss, then the opponent gets a free attack (especially if they rolled on the opposite scale of things with the defender getting a really high roll!). That's why there's a section for house rules in the book :)

    There's actually Critical Hits and Fumbles coming in The Advanced Rules that covers this (and work a little like that) as well as things like Attacks of Opportunity, Interrupting Attacks/Talents and lots of more crunchy stuff.

    The whole game is meant to be a framework for play, so feel free to tweak things as you want and add in options or change them as you see fit.

    I almost put that in big red text on the first page, but didn't due to space constraints :)
    Customer avatar
    InfiniBadger Press ( May 19, 2016 12:51 pm UTC
    PUBLISHER
    The book has been updated to version 1.1 to correct/clarify in sections for Doing Things (pg 5), Strain (pg. 14), and Dying (pg. 14).
    Customer avatar
    Marc Y May 19, 2016 12:41 pm UTC
    PURCHASER
    I notice that Halflings and Magic-users begin with lower average attributes than the other classes. Is this for reasons of game balance?
    Customer avatar
    InfiniBadger Press ( May 19, 2016 12:49 pm UTC
    PUBLISHER
    Marc,

    There is some balancing. The attributes for those classes actually are close on par with the other classes when you look at the Bonuses and what the higher Attributes can do. The Magic User's key Attribute is Soul, with that affecting Talent range, duration, and power. For the Halfling, they get some added bonuses such as at least and free bonus dice.
    Customer avatar
    Marc Y May 19, 2016 1:14 pm UTC
    PURCHASER
    Thanks for clarifying.
    Customer avatar
    Umberto P May 18, 2016 1:54 pm UTC
    PURCHASER
    Very slick game and nice layout! May I suggest adding an example in the rules of an action resolved and of a combat?
    Customer avatar
    InfiniBadger Press ( May 18, 2016 2:01 pm UTC
    PUBLISHER
    Umberto,

    Thanks for the suggestion. Due to space constraints and wanting to keep page content down, the decision was made not to include examples and detailed explanations. There's going to be another living document, an FAQ and example of sorts, that's going to be added to the download that shows that. This will include information you can give to new players as well as handouts, especially if it's their first time playing. Those documents will be coming shortly.
    Customer avatar
    Bryan A May 18, 2016 4:09 pm UTC
    PURCHASER
    Maybe offer a separate downloadable combat example - like the basic system but having a small problem understanding damage and combat rolls on first reading.
    Customer avatar
    InfiniBadger Press ( May 18, 2016 4:14 pm UTC
    PUBLISHER
    Bryan,

    That's coming in the free Judge's Kit that is soon to be released as a living release that will include all sorts of extra documents and goodies to help Judges get people playing such as handouts, starting character templates, and other things.
    Customer avatar
    David M May 22, 2016 11:06 pm UTC
    PURCHASER
    Would love to see this =)
    Customer avatar
    InfiniBadger Press ( May 22, 2016 11:10 pm UTC
    PUBLISHER
    It's inbound as a separate publication, because it's going to be a free publication that supports all of the Polyhedral System games that are coming out. It will also be available on the Polyhedral System Hub website that is now live and starting to be populated at PolyhedralGame.com.
    Customer avatar
    Oliver K May 18, 2016 10:34 am UTC
    PURCHASER
    Even from a first scrolling through the PDF the game looks plain awesome. *-*
    Customer avatar
    InfiniBadger Press ( May 18, 2016 1:58 pm UTC
    PUBLISHER
    Oliver,

    Many thanks! Have fun with it!
    Customer avatar
    Oliver K May 18, 2016 4:13 pm UTC
    PURCHASER
    Just reading through it.

    Question: What happens with ties on rolls? It is not mentioned under "Doing Things".
    Customer avatar
    InfiniBadger Press ( May 18, 2016 4:17 pm UTC
    PUBLISHER
    Oliver,

    That's left a little ambiguous and up to Judges. It could be a fail, or could be no progress depending upon what's being attempted.

    There will be some clarification on some pieces that people find confusing (or put in the FAQ in the free Judge's Kit) as the open content release arrives in a week or two and the game moves to version 1.1.
    Customer avatar
    Mark J May 22, 2016 4:18 pm UTC
    What's levelling like, or, how much can characters grow in terms of attribute/skill increases, in other words, can the game support long term campaigns?

    Thanks
    Customer avatar
    InfiniBadger Press ( May 22, 2016 4:33 pm UTC
    PUBLISHER
    Christopher, that's a great question! As you can see in the previews, we included the page detailed Brownie Points. Depending upon the length of individual sessions, the amount of Encounters and other challenges characters get into, as well as how they choose to use Brownie Points to survive things, that affects things. Based on an average play time of about 3-4 hours, characters can expect to earn about 20 Brownie Points, possibly spending up to half of those in various ways if they choose to use them (or they can hoard them if they want, but that's not what they're their for). So that's about 10 Brownie Points per session. That's also the reason why most new Talents start at at cost of ten and the baseline for upgrading Attributes is 10x the current d-value (so to go from a d4 to a d6 costs 40 BPs).

    Traditional old school games that use a level system typically use a doubling approach for experience points. 2000 XP to level 1, 4000 to level 2 etc. Polyhedral's approach is to allow flexibility in...See more
    Customer avatar
    Mark J May 24, 2016 1:03 pm UTC
    Thank you very much for the response
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    Product Information
    Silver seller
    Rule System(s)
    Pages
    50
    Publisher Stock #
    IBP1600
    File Size:
    37.66 MB
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    This title was added to our catalog on May 17, 2016.