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CypherCaster Magazine - Issue 006 (May 2016)Click to magnify
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CypherCaster Magazine - Issue 006 (May 2016)

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The sixth issue of the CypherCaster Magazine, our extra-sized first anniversary issue, includes:

  • MCG Product Preview - Summer 2016, Focus on the upcoming Gods of the Fall with an excerpt of fiction by Bruce R. Cordell and our review of the new Divine Dominion mechanic.

  • The latest Streets of Qi, by Chris Fitzgerald, looks at Miranda's House, a boarding house in Qi full of interesting NPCs.
     
  • Sector Agents, a pulpy space setting featuring law agents of the Galactic Union. Many contributors present this twenty page section with setting information, alien species, a location, and two complete missions!
     
  • Hacking the Cypher System: Vehicles with Character by Marc Plourde. An article how to build ships that reflect the type of character building that the Cypher System usually reserves for player characters. (A great companion piece to the Sector Agents material).

  • Field Mission, a short Strange fiction by Andrew Cady about the Estate seeking to stop a cult from opening a dangerous portal.

  • Across the Seas of Zuòmèng: To Climates Unknown, part 2 of our Zuòmèng Strange recursion. This part is a full adventure set in the world of Zuòmèng, by Rustin Coones, Scott Robinson, & Jennifer Ross. 

  • An interview with MCG's new Community Relations Coordinator, Sean K. Reynolds 

The action-packed painted cover art by Yannick Bouchard ties into the fiction that starts the extended feature, Sector Agents.

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Reviews (2)
Discussions (1)
Customer avatar
Paul C July 08, 2016 12:15 pm UTC
PURCHASER
Sector Agent Species. I just got this for a quick read of the species. I have been working on a lot of Star Wars conversions lately. I noticed a few things that seem odd, and don't quite mesh with what is in the Cypher System.
1. Different natural armor rules for each species. Cypher System says armor bonuses stack. I would simply say something like the pangolin species can't wear armor for eg, rather than different rules for each species.
2. Features. A lot of the listed abilities should actually be 'Skills', as per other Descriptors. I understand wanting to name all features (I would have preferred the CS to do that). But they should be Skills. More importantly, they should state that they are trained in the feature, rather than stating "tasks are 1 step lower". That would mean it stacks ON TOP of being skilled, assets and Effort. Alternatively, things like the Shardfolk's claws could be assets (as opposed to training). (I have tweeted MCGs on such features and they suggested things like...See more
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Product Information
Electrum seller
Rule System(s)
Pages
60
Publisher Stock #
CCM006
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51.91 MB
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File Last Updated:
June 01, 2016
This title was added to our catalog on May 31, 2016.