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Artifacts of the Ages: Legendary Weapons

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ZIP File
$6.60

Edited by Marc Schmalz (editor of Thieves' Quarter) with contributions from many popular and rising RPG authors.
Interior Art by Jacob Elijah Walker.
Cover art by Clarence Harrison.

Legendary weapons are artifacts that grow in power with characters. Whether it is a family heirloom, the sacred icon of a religious order, or the masterpiece of a long-dead artisan, a GM can now introduce an item of great power without unbalancing the campaign. Legendary weapons mete our their powers as characters advance in one of four prestige classes: the scion classes. The wielder unlocks new abilities of the weapon by advancing in the weapon's associated prestige class.

This sourcebook works with the legendary weapon rules found in Swords of Our Fathers (PDF) or Staves of Ascendance (PDF) from The Game Mechanics, Artifacts of the Ages: Swords and Staves (print) from The Game Mechanics and Green Ronin Publishing, or Unearthed Arcana from Wizards of the Coast. It contains a new selection of legendary weapons contributed by industry luminaries and friends of the Mechanics, plus some new optional rules for weapon scions. Each weapon comes with a rich history, ten levels of developing powers, and plot hooks to help GMs introduce legendary weapons into fantasy campaigns.

Artifacts of the Ages: Legendary Weapons contains weapons from the following industry professionals: Gary Astleford (Thieves' Quarter, Fireborn RPG), Eric Cagle (d20 Menace Manual, Fiend Folio, Modern Magic), Jennifer Clarke Wilkes, Andy Collins (PHB v3.5, Draconomicon, Unearthed Arcana), Brian Cortijo, Darrin Drader (Book of Exalted Deeds), Sean K. Reynolds (Forgotten Realms Campaign Setting, MM), Rich Redman (Martial Arts Mayhem, DMG v3.5), Marc Schmalz, Mat Smith (Modern Magic), Owen K.C. Stephens (EverQuest RPG, Star Wars Alien Anthology), Rodney Thompson (Star Wars Hero's Guide, d20 Future), and JD Wiker (Thieves' Quarter, Star Wars Roleplaying Game).

Artifacts of the Ages: Legendary Weapons is the latest volume in the Artifacts of the Ages series, which includes the critically acclaimed Swords of Our Fathers, Staves of Ascendance and Artifacts of the Ages: Rings.

Requires the use of the Dungeons & Dragons®, Third Edition Core Books, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision. Also requires one of the following: Swords of Our Fathers (PDF) or Staves of Ascendance (PDF) from The Game Mechanics, Artifacts of the Ages: Swords and Staves (print) from The Game Mechanics and Green Ronin Publishing, or Unearthed Arcana from Wizards of the Coast.


The Artifacts of the Ages Series

The Artifacts of the Ages Series is an innovative system examining new ways to treat magic items. Magic items in d20 System games are usually temporary tools. A player character gets a magic axe or ring, uses it for a few levels, then sells it off when a better one comes along. But wouldn't you like your character to have truly powerful weapons like King Arthur's Excalibur, like Sting, and Glamdring from The Lord of the Rings, or like Stormbringer and Mournblade from Michael Moorcock's Elric novels?

Swords of Our Fathers
Fantasy fiction is replete with swords that heroes wield throughout their epic careers. So why is it that d20 game characters are changing weapons every three or four levels? This book features four new prestige classes, a weapons rack worth of legendary swords, and rules for creating weapons that are designed to stay balanced as characters advance from 1st to 20th level and beyond.
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Staves of Ascendance
Staves and rods are pretty much disposable items in a d20 System game, right? Wrong! This book features four new prestige classes plus rules for creating truly wondrous magical staves that grow in power as the wielder does. It also includes over a dozen sample staves and rods for use in your fantasy d20 System game.
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Artifacts of the Ages: Rings
Some of the most well-known and powerful artifacts of fantasy are not weapons, but adornments. The artifacts of legend and lore often take the form of a simple band of metal, or the crown of a line of kings. Artifacts of the Ages: Rings contains more than 25 ancient artifacts that grow in power as their wielders do, rules for their use, and rich story ideas that will help you introduce the items into your own fantasy d20 System campaign.
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Artifacts of the Ages: Legendary Weapons
This sourcebook works with the legendary weapon rules found in Swords of Our Fathers or Staves of Ascendance. It contains a new selection of legendary weapons contributed by industry luminaries and friends of the Mechanics, plus some new optional rules for weapon scions. The weapons come with a rich histories, levels of developing powers, and plot hooks to help GMs introduce them into fantasy campaigns.
[More Information] [Add to Cart]

 
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Reviews
Sean H. [Featured Reviewer]
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May 22nd, 2006
This product is an addition to the Game Mechanics Artifacts of the Ages line which is based around the idea that a character can acquire an artifact and by bonding to it, slowly unlock its powers. This is represented by having the character take levels [...]
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November 15th, 2004
If you're a reader of the Artifacts of the Ages series, then I think you should definitely pick up this PDF. It provides expanded rules for the scion classes that help enable characters to tap into the extended powers of the artifacts and these rules [...]
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November 15th, 2004
PRETTY COOL PDF, WELL THOUGHT OUT WEAPONS. -I LIKED IDEA ABOUT A WEAPON GROWING WITH IT WEILDER AND CERTAIN FEATS THAT ARE NEEDED TO PROPERLY USE IT HOWEVER... (SEE NEXT SECTION) DISLIKED: THE SCION IDEA'S WERE INSANE ENOUGHT TO LAUGH AT. I [...]
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October 28th, 2004
This is the fourth product in The Game Mechanics "Artifacts of the Ages" line. The lines focus a series of magical weapons that grow in power as the character does while focusing his intention on mastering the weapon. Characters devoted [...]
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October 20th, 2004
Love the idea and the execution. Don't know how many players would devote up to 10 levels of their character to a single magic item (albeit indestructible) but the concept is great. The best part about this book is the potential it has for further devel [...]
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Product Information
Silver seller
Edition
1.0
Publisher Stock #
TGM-1013
File Size:
1.93 MB
Format
Original electronic
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File Last Updated:
October 18, 2004
This title was added to our catalog on October 18, 2004.
Publisher Info
The Game Mechanics
The Game Mechanics
Publisher Average Rating