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Wilderness Traps

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Wilderness Traps

System: d20
Genre: Any
Interior Illustrations:
6
Onscreen Page Count (Including cover and OGL): 16
Printer Friendly Page Count (Including cover and OGL): 8

This supplement details twelve wilderness traps that can be constructed from simple materials such as rocks, sticks, grass, and mud. Deadfalls, foot traps, grass scythes, and other simple but deadly traps are presented here with diagrams, descriptions, and d20 statistics. These traps are inexpensive and easy to build, making them ideal for guerrilla fighters, hunters, and bandits. Unlike other traps, a wilderness trap can be constructed in a matter of hours and at a cost of 0 GP! Once built, they are especially difficult to notice, being constructed of logs, rocks and vines, which are quite inconspicuous in the wilds. All it takes to build these traps is a little know-how and some raw materials.

Pick this supplement up today and find out how easy it is to add these inexpensive and effective dangers to your wilderness campaign!

Only $1.85!

 

Poisonous Plants

Available Now!

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This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!

 

 

 

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Reviews (6)
Discussions (0)
Reviews
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August 18th, 2019
Just what I needed. Late at night prepping for a session in the dark woods and didn't have much time to review a bunch of nature. I wasn't running a d20 game, so I had to make a number of mods on the fly, though. Illustrations were very helpful as ofte [...]
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July 26th, 2013
Fun little traps. I had a few others in mind and didn't see them, so didn't give it 5 stars - but overall it was good for the money and gave me some ideas. [...]
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December 25th, 2011
This is a great idea and it's remarkable to me that there have been so few suggestions for the game along these lines - which is probably why I feel such an urge to tinker with it. Though short, the coverage of devices seems reliable. [...]
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June 26th, 2007
Some very good ideas here. I found this book to be quite useful, especially for someone like me who doesn't like to spending time thinking of and creating traps.<br><br> <b>LIKED</b>: Inclusiveness and amount of the traps descr [...]
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June 18th, 2005
This is a nice, brief, focused PDF that provides some helpful ideas for outdoors traps. The traps described are pretty basic--but then, they're supposed to be constructible with materials that can be found in the wilderness. Which brings up the product [...]
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 Recent History















Product Information
Electrum seller
Edition
1.0
Publisher Stock #
NG1022
File Size:
0.57 MB
Format
Original electronic Click for more information
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Original electronic format
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File Last Updated:
December 03, 2004
This title was added to our catalog on December 03, 2004.