Contains rules for both regular OGL play and Feast of Crows.
Contains army lists for both 'light' and dark elves.
Elves are inscrutable, graceful, long lived and knowledgable. Good or evil, light or dark, they bear themselves aloof from the other races and are regarded as untrustworthy, or even downright evil, by many of them.
Elven craft is amongst the finest known, their weapons and armour renown for its accuracy, strength and the delicacy of the artisan's work. No bow is more accurate, no armour lighter, no blade so keen. Their goods are prized, valued, fought for by those of lesser ability.
Their magical knowledge is considerable, honed and fashioned over the long centuries to give them resistance to many magics along with a powerful talent, most especially for enchantments. These enchantments and martial prowess with bows and other stand-off weapons allow the elves to protect their communities, even though they are smaller than those of many other races.
When war comes the elven host will often resemble a silvery pool, light glinting from their mithral weapons and armour and a high keening cry coming from their number as they close to the attack. Arrows flying with uncommon accuracy to strike their enemies down.
There is a dark-half though, an outcast race of elves who call the tunnels and the dark home, the ways of evil. Their grace is decadent, their weapons crafted with subtle evil and the silken tones of their voice come from the spinnerets of spiders, not the joy of ancient tales.
Poison and treachery lurk in the dark but are no less elven than any other?
Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy.
You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head.
Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians and warriors alike, or some monsters, tamed or bargained into helping an army can make an impact, it is usually as leaders of the rank and file and not as individuals that they will make their mark.
Feast of Crows requires little more preparation than a normal game or a normal set of character sheets and battles involving thousands of troops can be resolved just as quickly, if not more quickly, than normal party-level combat encounters while retaining the heroic, magical feel placed in gamer's imaginations by The Lord of the Rings or other fantasy works.
Feast of Crows is a feast, not only for the scavengers of the battlefield but also for the gamer seeking a good solution to resolving large scale battles as part of their epic campaigns.