Description:
Travel to a world of magic, nobility, and danger in RPGObjects? first ever d20 fantasy series, Legends of Excalibur: Arthurian Adventures. Checkout out the
Legends of Excalibur homepage for more details on this sourcebook.
This HARDCOVER print edition comprises the material in the Knights Handbook and Arthurian Campaign Guide.
2004 Ennie Nomination (Best Campaign Setting and Best Cartography)
Overview of content:
New Core Classes
Pierce the veil of the future with the hedge mage and hermit; draw your
sword and make your stand against the heathen with the knight; bond
with the land and lead your people to victory with the noble; serve the
One God and wield power both temporal and divine with the priest; live
for no honor greater than a full belt pouch with the robber baron; or
master the ways of archery with the yeoman.
New Prestige Classes
Enforce the will of the One God with
steel as a Crusader; combine magic and beauty as an Enchantress;
protect Britain as a Lady of the Lake; seek the Grail as a Quest
Knight; or follow one of five different paths as a Spectral Knight,
choosing to be a Black, Blue, Green, Red or White knight.
Nobility
Be judged by your deeds with an innovative nobility
system that replaces alignment; some characters will care little for
their personal honor, such as the robber baron, while others can gain
power from being pure of heart, such as the priest and the quest
knight.
Fate and Destiny
Choose a fate for your character, allowing
him to perform truly epic deeds on your chosen path to glory; but
beware, your destiny, a secret fate your character does not know, looms
close as well.
A New Magic System
A unique spell point system replaces
slots, allowing you to use the spells you know and love from the PHB in
new ways, with sources of power that allow a character's spell energy
to recover more quickly on his favored ground. Depending on the type of
magic you follow, your source of power could be ley lines, mysterious
stone circles, cathedrals of worship, fog-shrouded lakes, or the holy
land itself.
GM Hints
This section deals with all the big issues
with running a game set in the world of Arthurian legend: evoking the
right atmosphere, new rewards for players, and a guide to converting
published adventures.
NPCs
Statistical blocks for all the new core classes from the Knight's Handbook are given through 20 levels of experience, DMG style.
Magic Items
New special abilities for magic armor
and weapons, tied to the Excalibur nobility and quest systems. Also in
this section, full statistics and descriptions of the items Arthurian
legends are famous for: Excalibur, the Round Table, the Holy Grail, and
many more.
Guide to the Arthurian Age
An overview of
Arthurian legend for the GM, with campaign tips for each of the three
main eras of play: Rise of Arthur, One Brief Shining Moment, and
Dream's End.
Guide to Arthurian Campaigns
This section is
designed for one thing: make the GM's life easy. From numerous short
quests, designed to take as little as an evening of play, to campaigns
that could be the focus for months of game play, this section provides
plot hooks, and numerous NPCs drawn straight from Arthurian legend to
enhance the campaign and take away much of the grunt work.
Bestiary
A selection of new monsters, as well as give the GM tips on what monsters to include from published sources.
Check out a Map (Lord Ector's Realm):
