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Deadly Ice

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While sitting quietly in your favorite inn in the city of Areneis, drinking goblets of fair wine and eating dried fruit along with some bits of seasoned cheese, you see an elderly, austere dwarf approaching.
“Good evening, noble sirs. My name is Agamar—I’m the seventh cousin of King Hradroom of the dwarven citadel of Kurum-Dam. May I speak with you for a moment?
Well, I’m in a bit of trouble and I need group of adventurers for a dangerous mission. You see, I was trying to escort a man through Frozen Orc Pass. My fellows and I tried to make the journey three times, but we were forced back because we were dwarves. Warriors from the Frozen Scimitar tribe, lousy orcs and their king Kdank, killed all in our party save myself and this man. I think that an all dwarf party will not make it through the pass. I’m terribly old and alone now, and the man must make it to the citadel soon. I’d prefer a younger, more able, party to get him to Kurum-Dam, so I can pay 500 gold pieces now, and give you a note for 1,500 more once the man is safely to the citadel. What do you say?”
“The man to be escorted is named Stolypin. He’s not a noble nor is he a merchant-truth be told, I believe he’s a little dupe-but he’s a ‘noser.’ Nosers are a unique lot, there’s maybe two or three of them the world over. They’re able to determine the potency of the Spirit of the Black Dwarf—our famous liquor-simply by smelling over a closed barrel. We dwarves of Kurum-Dam are the leading producers of the liquor in the world, so you can guess how valuable the man is to us.”


This 3.0 generic adventure in the Ø1 Games' Master Adventures line is designed for four 4th - 5th level characters.
Hired to escort a man through Frozen Orc Pass, home to the infamous Frozen Scimitar Orcs, events soon change for the adventurers into a truly frightful ordeal. This adventure features new undead creatures, as well as a challenging plot that may have several twists and turns that could develop the adventure in different directions. This well-balanced adventure may be altered for those who wish to customize parts to better match their gaming style. The adventure features ten fully detailed supporting characters and villains, as well as thoroughly detailed dungeon to encounter the hideous new monsters.



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Reviews (8)
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Reviews
Megan R. [Featured Reviewer]
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March 19th, 2006
This is an excellent adventure with a lot going on - with the NPCs all busy about their own affairs, giving the impression that they'd carry on irrespective of any intervention by the characters. The adventure is set in a high mountain pass fill [...]
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May 3rd, 2004
Another professionally laid out adventure from 0one. The quality of the adventure exceeds that it's looks. [...]
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February 20th, 2004
Nice adventure. Nice twist that the person (body) they need to escort is actually to no value .. this should have a nice impact on paranoid players who will go to great lenghts and use every trick in the book. Diplomacy against the Orcs is neces [...]
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September 4th, 2003
Cool module. I still need to run it though. It was an impulse buy.... (as usual..) [...]
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July 15th, 2003
A well written and constructed adventure. The addition of some new monsters serves to keep PC's on their toes and the breakneck pace forces them to conserve their resources. I happily recomend this one. [...]
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Product Information
Silver seller
ISBN
1-30000-023-8
Publisher Stock #
ma03
File Size:
6.37 MB
Format
Original electronic Click for more information
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Original electronic format
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File Last Updated:
December 10, 2008
This title was added to our catalog on January 14, 2003.