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The Oath of Kortis Fantasy Grounds Adventure

The Oath of Kortis Fantasy Grounds Adventure

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Fantasy Grounds Module & E-book
by Grimur Fjeldsted

The Oath of Kortis comes as a Fantasy Grounds Module and a 28 page d20 System adventure for 3-5 players of level 3-4. The Fantasy Grounds module is created with the newest version (1.05) of the online RPG desktop and features shortcuts and links for easy navigation within the module. In the FG module some maps come in a GM and a player version. The adventure comes with artwork, encounter tables, new magical items & complete statblocks. Furthermore you will recieve a 8 page booklet containing 7 high quality color maps.You can download a free PDF on the Mapventures website containing rules for scaling the adventure to higher character levels.The adventure is set in the small community of Eissackdale and is easy adaptable for any setting.

For information about Fantasy Grounds from Smiteworks visit their hompage at

The product contains:
-Fantasy Grounds Module
-A 28-page PDF E-book of the adventure
-A 8-page "Book of Maps" containing 7 high quality maps.
-New tokens for Fantasy Grounds

A century ago the people of Eissackdale lived in harmony under the guidance of Sir Gilehad of Kortis. The Paladin ruled with a fair and just hand and kept the Eissackers united for decades. His life was cut short when he was then killed while defending the small city of Greuth during a goblin invasion. The city was destroyed, but the death of Gilehad gave the Eissackers the resolve they needed to turn back the goblinoid. After his death the unity of the dale was threatened, so the elders called the god Kortis for aid. Their prayers were heard and the god appeared before them. Kortis told them to build a tomb from the ruins of their city and leave the site, not to return for ten years. Kortis explained that a great forest would grow around the tomb, and Kortis made the Eissackers promise not to enter the tomb. If they kept the oath, Kortis promised to bring Sir Gilehad back to life and their beloved Paladin would once again become lord of the lands.

The people of Greuth built the tomb and left their homeland. Most emigrated to Earlsdale in the south, but some stayed nearby. Those who stayed divided into two factions, each establishing a village at different points along the Kelm river.

It has been nearly hundred years since the Oath was taken.

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Reviews (3)
Discussions (0)
April 27th, 2006
This is a good demonstration of the capabilities of Fantasy Grounds. The storyline is servicable and the maps are nicely done.<br><br> <b>LIKED</b>: Good maps.<br><br><b>DISLIKED</b>: Could have used more [...]
November 13th, 2005
A well structured adventure. The chapters have been kept small and readable. The links provide you with maps, personalities, items and new chapters. The personalities and monsters used in the adventure have been created with care and look very good. [...]
October 18th, 2005
A short but nicely thought-out, logical and sensible adventure, including several very beautiful maps. I haven't used the Fantasy Ground material yet, but it looks well-organized and easy to use. Well worth the money.<br><br><b>LIKED& [...]
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File Size:
7.91 MB
Original electronic
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File Last Updated:
October 17, 2005
This title was added to our catalog on October 17, 2005.
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