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StarCluster 2 Weapon Design Guide

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The StarCluster 2 Weapons Design Guide gives you a system to modify weapons to give different ranges, damage, ammo, and other parameters, while still retaining a balanced weapon. With the Weapon Design Guide, you can make an assault rifle tailored for the DC Marines, or perhaps a long-rage, highly accurate assassin's tool. You decide what specific parameters are important to you, and compromise on the others.

In the Weapons Design Guide, the GM can tailor specific weapons for the culture and environment the PCs will be in. No more going to the gun store to get an automatic pistol. Now your PCs can go to Huang Fortunate Star Outfitters on Warren and buy a Seven Sons Model 22-8 Revolver, AKA "The Reaper."

Flexible and fun weapon design from Better Mousetrap Games.

Can be used in any StarCluster 2 or Powered by StarCluster 2 game.

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Rob M. [Featured Reviewer]
December 31st, 2005
This 14 page PDF provides a weapon ?design? system for the Starcluster 2nd edition RPG. Design is in quotes because the system doesn?t let you design weapons whole cloth, instead the system lets you modify the parameters of the generic weapon entries [...]
December 28th, 2005
The StarCluster 2 Weapon Design Guide is a great tool for making custom weapons for your SC games. Rules are given for modifing damage,accuracy,price, and concealability. The system basically works by raising or lowering a stat and balancing it [...]
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Product Information
Copper seller
Publisher Stock #
FM 038
File Size:
0.37 MB
Original electronic
Scanned image
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File Last Updated:
October 23, 2005
This title was added to our catalog on October 23, 2005.