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Automata Run Amok
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Automata Run Amok

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Out-of-Control automata have driven a wizard from his shop. He would like the PCs to solve the problem (without damaging his creations) while his rival will pay for evidence of the wizard’s dabbling in forbidden knowledge.

This is an adventure suitable for four to five low-level characters written to be compatible with OSRIC and early editions of the world's most popular RPG.  In addition to full details on a tinkerer-wizard's tower overrun by rampaging automata, this module includes:

  • Random tables to generate elements of a bustling port city situated in the tropics and titles for books on both magic and techno-magic
  • Twenty unique magical items of variable usefulness and danger with which to tempt players
  • Several unique NPCs and monsters, from a clock maker revolutionary to a brain floating in a machine animated by the spirit of a long-dead racist dwarf
  • Eight illustrations by the wondefully talented Luka Rejec

This twenty-page adventure should provide between four and eight hours of Old School fun. Enjoy!

 
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November 29th, 2016
Here's the meat of my biased review, excerpted from my blog [here](http://followmeanddie.com/2016/11/28/mini-review-automata-run-amok-by-john-carlson/ ). [...]
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Product Information
Author(s)
Artist(s)
Pages
21
Publisher Stock #
DA001
File Size:
3.4 MB
Format
Original electronic
Scanned image
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Original electronic format
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File Last Updated:
November 24, 2016
This title was added to our catalog on November 28, 2016.
Publisher Info
Dwarven Automata
Publisher Average Rating