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Nothing epitomizes the pulp era like the zeppelin.
In a world of economic depression, totalitarianism, war, and a creeping sense of wider conflict to come, the hulls of the rigid airships seemed to reflect everything good and noble in mankind. They were human potential realized. Simply put, they were just damned cool. Zeppelin Adventures
brings the majesty and glamour of airships to your d20 pulp campaign. This 60-page PDF, written by Jackson Kuhl, features three pulse-pounding adventures:
- Operation Zephyr, a straight-forward action adventure mixed with light intrigue;
- Ghouls of the Gasbags, a brief horror/suspense adventure meant to be played in a single gaming session; and
- Where Zeppelins Dare, an espionage adventure in the spirit of spy-novelist Alistair MacLean.
In addition, we present game information on airships, including full D20 System stats on five different zeppelins, cut-away diagrams, full deckplans and more!
Everything you need to add airships to your pulp D20 game can be found in this book. Take to the skies! Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20. All text within this product is 100% Open Content.This product was released for the original d20 version of this Line.
It is not compatible or required for the current SAVAGE WORLDS version.