The lighter side of traditional fantasy gaming.
In less than 80 pages.
Want to dive into the wild, weird world of fantasy for a while without wading through hundreds of pages of rules? Take a look inside!
- The world of Median - an outline setting taking a fondly humorous look at fantasy gaming standards.
- The PDQ System - a simple, fast and flexible set of rules emphasising story more than tactics - as seen in the best-selling Truth & Justice and Dead Inside.
- A "build your own" approach - use the framework and add the gods, organisations and character types your gaming group wants in your stories.
Kenneth Hite's Out of the Box Awards: Honourable Mention, Best New RPG of 2006 category
"Bravo for creating a game world that's likable, amusing, and open for expansion. But here's the dirty little secret: you don't have to play for laughs. It works at that level, of course, but if you just need a fantasy game system that plays easily, encourages broad characterization, and doesn't bog down in details, pick up Questers of the Middle Realms. It's a fun game, a fun read, and a bargain too."
Bob Portnell, Pyramid magazine
"...uses the PDQ system very well to model the type of game that it's going for. ... I think that it's a great design to capture that old-school fantasy gaming feel without capturing the frustration that a lot of the old-school fantasy systems brought in."
Paul Tevis, Have Games Will Travel #75
"Questers of the Middle Realms is a well-designed game, with a simple and elegant rules system. The design the world as you go approach built into the game is a neat innovation, and it fits the style and tone of the setting perfectly. The setting itself is intentionally and cleverly cliched, with a bare bones level of detail reminiscent of the original D&D campaign settings."
Andrew Branstad, RPGNow staff reviewer
For info on the print version please see the Silver Branch Games site.