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Demon Cults & Secret Societies for PFRPG
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Demon Cults & Secret Societies for PFRPG

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Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

The Villains Have Arrived!

Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself!

Compatible with the Pathfinder Roleplaying Game, Demon Cults & Secret Societies contains:

  • 13 deadly cults and secret societies, including the Burning Rune, the Chosen of the Demon Bat, and the Creed of All Flesh
  • A complete toolkit to introduce these cults to your players with minimal effort, while leaving you the flexibility to design your own encounters
  • Complete stats for their top leaders—most in a diverse range of levels, to reflect masterminds and lieutenants
  • Three tiers of acolytes, soldiers, and minions to oppose PCs of every level
  • Adventure seeds with cultist plots and schemes, from CR 1 skirmishes to epic career-ending challenges as high as CR 17
  • New cult-related artifacts, spells, magic items, feats, monsters, vehicles, and more!

Great campaigns need worthy villains. Discover conspiracies, plots, and mayhem to thrill and entertain your players for years!

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Reviews (1)
Discussions (1)
Customer avatar
Dani J July 05, 2017 5:57 pm UTC
I've collected demon cult series some two years back and I ask myself, wouldn't those books suffice? Could any of you tell me what's different compared to the previous series? Thanks
Customer avatar
Wolfgang B July 05, 2017 7:47 pm UTC
Of course! Three main changes:

1) The existing cults from that series have all been written (roughly double the length) with more sample cultist stats, leader stats, more spells, and a few more items/creatures.
2) In addition, there is a whole appendix on Anti-Paladin material for the Doomspeakers (or other antipaladins). Lots of evil spells and feats for martial types.
3) Finally, the original series had just Southlands cults. This volume adds 7 more cults featuring more European or Northern cults, including the Burning Rune, Night's Cauldron, Creed of All Flesh, etc.

Basically, the whole thing is about 3x to 4x larger, with more variety, more plug-and-play cultists, and more options to choose from.
Customer avatar
Dani J July 06, 2017 1:24 pm UTC
So for players who wants to become member of let's say doomspeaker, the appendix provides such options? I've bought the sourcebooks for mainly GMing resources but some of my player's often go asking me about joining doomspeakers and emerald order and such.
Customer avatar
Wolfgang B July 06, 2017 4:57 pm UTC
Yes, the Appendix provides mechanics for Doomspeaker anti-paladins. The book is designed for use of these groups as villains; there's no support for evil-aligned PCs joining these groups. That said, if your players want to go that direction, the beliefs, goals, and powers of the various secret societies & cults are spelled out.
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File Last Updated:
July 05, 2017
This title was added to our catalog on July 05, 2017.