Problem: Your party is going into the Forgotten Crypt of Tej Hael. You have already encountered minions of this corrupt fallen priest. Your fighters were not very effective against the wraiths.
Old Solution: Head to town and buy a weapon with the ghost touch ability.
Problem with the old solution: Magic items become almost disposable, and interchangeable, with a party ?powering up? before each adventure.
New Solution: Temporary enchantments.
Temporary enchantments allow spellcasters to temporarily enchant the weapons of their comrades to give them a fighting chance. It maintains the mystique of Magic Items, while at the same time giving parties available solutions to combat specific threats.
All Text Within This Product is 100% Open Content.
Requires the use of a Roleplaying Game Core Book published by Wizards of the Coast, Inc.?
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