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Reve: the Dream Ouroboros - - Complete Rulebook
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Reve: the Dream Ouroboros - - Complete Rulebook


It's dangerous to play with Dragons....

Does adventure mean more to you than hack & slay, dungeon crawling, and Min/Maxxing? Feel like you are drowning in a tired sea of character classes, races, spells, and rules rules rules?

What game do you dream in?

Welcome to Rêve: the Dream Ouroboros — a world of high roleplaying and oneiric adventure. Rêve is a skill based RPG with a revolutionary action resolution system that allows the players to manage the subtleties of their characters, not supplementary rule books.

Rêve features a unique magic system consisting of Four Draconic Ways: Hypnos, Oneiros, Narcos, and Thanatos; a truly deadly combat system; and 14 humanoid races and 90+ creatures.

Rêve: the Dream Ouroboros contains everything you need to play or run a Rêve game. Also included are 3 adventures that enable you to start your Rêve gaming today! Learn More about Rêve: the Dream Ouroboros

It has a feel of someone mixing Gormenghast, Lord of the Rings, and The Dying Earth chronicles with a bottle of NyQuil, and writing down the resulting dream.
— Mime Assassin

Rêve: The Dream Ouroboros imagines that all worlds and everything in them are dreamed by an inaccessible race of dragons. Characters are Journeyers, compulsive wanderers in the multidream whose whole purpose it is to see what lies over the next hill, what strange customs exist in the next city, what bizarre creatures lurk through the next Violet Rift, unfolding the designs of unguessable dreamers.

But, just as a nightmare can wake the dreamer in a cold sweat, so too can these dreamed characters, mere figments of the dragons' collective unconscious, affect the greater Dreaming. Of course, it's dangerous to play with Dragons... The Third Age is restless with dreams, and that urge you feel to pull on your boots and brave the night winds is the Journey, calling you.

Game Details

Rêve: the Dream Ouroboros is a full-fledged fantasy roleplaying game built around an elegant action system that covers everything from casting a spell to sailing a ship to picking a lock or writing a play--all resolved on a single table. Included is a flexible character generation system that lets you play the character YOU want, with extensive equipment lists, rules for time and movement, eating and sleeping, fatigue, endurance, life points, wounds, first and full aid, poisons, diseases, & combat - including particular successes and fumbles. There are even optional rules for astrology, luck, destiny, morale, even the uplifting (and sometimes devastating) effects of love and music. Best of all, these mechanics are all based on the single resolution table, so all the rules work smoothly together.

A unique experience system is presented which allows characters to grow in a multitude of ways: from stressful encounters and situations, training, apprenticeship, and rolling exceptionally well when attempting difficult actions. The concept of the Archetype - the sum of your character's knowledge through all her incarnations - is detailed in a system that uses reincarnation as the critical device for allotting experience.

What would a fantasy game be without magic? Between these covers you'll find a comprehensive and unique magic system. High Dreamers enter a trancelike state and travel through the Dreamlands to cast their spells. Learn about the nature of Dream and reality, master the tools of the trade, and have encounters in the Dreamlands. Manipulating the stuff of dream has its perils and rewards: complete tables are presented for Dragon Tails, Breaths, and Necromantic Shadows - deleterious side effects of the High Dreamer's calling - as well as Dragon Gifts. Learn how to interpret Draconic signs, master the seven meditations, and gain experience and acquire spells and rituals--over 200 to choose from:

  • The Way of Oneiros includes area-effecting spells such as Air to Fire, Mirrors, and Teleportation.
  • Illusions, Suggestions, and Invocations such as Amnesia, Invisible Humanoid, Transformation, Invoke Sord Warrior and Wary Murder are the stuff of The Way of Hypnos.
  • In The Way of Narcos you will learn how Dream is invested in inanimate matter and magic items are thereby made; virtually any magic item can be devised - at a cost - according to the Eight Rules of Enchantment, using such rituals as Purification, Mastery, Scale of Effectiveness, and Grand Scales of Narcos.
  • Finally, come over to the dark side of the Dreaming and enter the world of nightmare, The Way of Thanatos; Possess your unfortunate victims and cast Curses such as Blindness, Disease, or Interdiction; converse with the dead, animate corpses, and even have nightmare entities do your bidding.

Rêve - the World Details

Rêve: the Dream Ouroboros also provides a unique cosmology of parallel dreams. Herein the multidream is explained and travel between dreams -- whether via Rifts, Blue Dream or Grey Dream -- is detailed.

The Three Ages, Journeyers and the custom of the Journey, and the role of villages and cities are likewise included. There are advanced and detailed rules for seafaring, alchemy, botany, diseases, and ancient texts. Humanoid races are presented: encounter (or even play) the mysterious blue cyan, drolls with their Evil Eye ability, gigants, gnomes, mockturtles, ogres, repviles, saurians and sylvans, among others: 14 humanoid races in all.

The game's bestiary includes animals from the dangerous bane, to the horrific ghûl, to the sibylline oracle bird, to the terrible turntooth. There are walking nightmares like the coqmare, kraken, shadow and sludgehammer. Or encounter pure nightmare entities like Hates, Fears and Despairs. But not all dream entities are evil: there are chimeras and unicorns, too. With over a hundred creatures and entities, any Dream Keeper will find ample resources for his campaign.

Rêve: the Dream Ouroboros - - the dream you game in.

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Megan R. [Featured Reviewer]
September 3rd, 2010
The book opens with a rambling foreword by the author, touching on how this is a complete rewrite - as the translation of the original I'm reading is of the 2nd edition of Rêve de Dragon - of the rules, suggesting the order and way in which it should [...]
August 3rd, 2007
The premise's of this game is very peculiar. The general idea is characters are part of a dreams of sleeping dragons, who are in turn(?) dreamed by the dreams(???), that is the player characters-at least that is what I got out of the book....Any way the [...]
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File Last Updated:
October 07, 2010
This title was added to our catalog on March 14, 2005.