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Commodity Cards IV: Finished Goods - The Adventurer's Kit
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Commodity Cards IV: Finished Goods - The Adventurer's Kit


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a pan flute, or a silver mirror should be? If a party should liberate a cart of bath oil from an unsuspecting merchant, what price will they get when they sell it in the next town?

To answer this question Tangent Games has created Commodity Cards. Commodity Cards are cards that the GM can print out and use to determine the type, quantity, and value for different commodities. Commodity Cards IV: Finished Goods: The Adventurer's Kit deals with those commodities that have been made into adventuring gear, alchemical items, luxury goods, musical instruments, and tack. The set contains 200 different cards depicting finished goods from acid to zithers and perfumes to saddles.

Commodity Cards IV: Finished Goods: The Adventurer's Kit contains 200 different commodities for use in your game.

No GM should be without Commodity Cards. Make them part of your gaming essentials today. Purchase your copy of the complete set of Commodity Cards IV: Finished Goods: The Adventurer's Kit today!

In addition, if you do not want to print out a set of Commodity Cards, tables for random generation have been included!

Tangent Games presents:
The Campaign Detailer Series

The Campaign Detailer Series is a series of bargain-priced products designed to help liven up your game by providing you with new and detailed crunchy bits along with new ideas that enhance existing facets of your gaming experience.
Ars Lingua Better Damage Through Alchemistry Mineral Alchemy: Alchemy from Gems and Minerals Gemerator
Commodity Cards I: Food & Drink Commodity Cards II: Raw Materials Commodity Cards III: Finished Goods - Swords to Plowshares Commodity Cards IV: Finished Goods - The Adventurer's Kit
Commodity Cards V: Finished Goods - Hearth and Home Mineral Magic: Volume One Mineral Magic: Volume Two Mineral Magic: Volume Three
Natural Wonders: Flora Natural Wonders: Fauna Book 1 - Aquatic Animals Trap Cards: Challenge Rating 1 Even More Damage Through Alchemistry
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July 16th, 2008
I love all of the comodity card set ups.. they help jog your brain for materials and other items you come accross in the world... Also they have each volume separated into catagories with percentile rolls too... [...]
March 12th, 2008
Fun little product. Print it, cut the cards out, and you're ready to go. A fun little use for the cards--when everyone in the party decides to roll a search check at the same time, lay the cards face down on the table and instead of rolling randomly tell [...]
October 12th, 2007
VERY useful tool. These massive (but not TOO massive) charts allow you to tailor your more "mundane" finds and allow you to quickly furnish your areas with "stuff" without having to say, "ok, you search and find 6 silver pieces and a bunch of other non-va [...]
July 8th, 2007
This product allowes my players the chance to create a merchantile business. They are in an island world and the shipping of goods is vitally important to the economy of each island. It gives me a chance to have pirates and looters come up with mundane [...]
July 1st, 2007
I am really not happy with this product at all. Based on the product description, which says that the cards "depict" various items, I expected illustrations. Instead, every "armor" card has the same picture (a fuzzy suit of plate mail) [...]
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November 23, 2008
Cet article a été ajouté à notre menu sur July 03, 2006.