"You recognize this don't you? I know you do. It was to be my gift to humanity, but you weren't worthy were you? No, you just take and take and take. You were jealous of my genius, jealous of my vision. You're ants, petty bitter ants, and I was a fool not to see it."
"Oh, you've vexed me. Your arrogant heroics have been a thorn in my side, too often. But I see now that it is fitting that it should come down to this, that I give my gift back again."
"Would they remember the man who tried to help them, tried to rescue them from endless toil? No, but they will remember the man who brings their cities down around them, the man who brings this world to its knees!"
Someone really needs to put a stop to this guy. Death of Dr Null is the fourth Second Edition M&M Superlink adventure from Lame Mage Productions. Like all our releases it has been carefully playtested and is stuffed with what you need to run a good game:
Save the dam: Everything you need to run superhero action at a dam. Annotated diagrams, environmental hazards, and detailed Action Shticks to make saving (or destroying) the dam exciting and involving. Use it in this adventure, or steal it for another game.
Invade the base: Built to play comic book style, not as a dungeon crawl with capes. Includes nefarious traps designed as interactive encounters, not wandering damage. Find out what Dr Null has been cooking up in the lab.
Plus all the old Lame Mage favorites: heroic Action Shticks, outlined Revelations, Fast Reference Sheets, rules annotated maps, Silent Sound Effects, detailed scenario variants so you can run the adventure how you want, and a horde of GM Craft tips to give you an edge at the table.
Death of Dr Null can be run by itself, or it can be combined with Dr Null: Battle on the Bay Bridge (free download), Day of Dr Null, and Like Father, Like Son (Trial of Dr Null) to create a city-smashing mini-campaign.
More games = good.