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Gregorius21778: Fantastic Cornucopia [BUNDLE]

Gregorius21778: Fantastic Cornucopia [BUNDLE]

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This special bundle product contains the following titles.


Gregorius21778: 20 Sacred Sites
Regular price: $0.50
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 $0.30
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20 Sacred Sites is a collection of special locations for high fantasy OSR RPG. They are places of magic or divine grace, and likely to be holy (or at least important) to the people in the area. Others are forgotten (or even shunned) remains of faith that is long past its peak of adherence. All of them offer a benefit to those who visit them, but some do not grant it without a ritual, test or sacrifice. The sites are meant to be used as a side quest, as the focal point of a quick “journey session” (just add random encounters on the way) or as a point-of-interest in a hex-crawl or sandbox scenario. Special License grant: By buying this product the owner is granted the non-transferable, non-exclusive, non-sublicensable right to use the ideas and con...

Gregorius21778: 30 Items of the Dwarfs
Regular price: $0.75
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 $0.45
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 Watermarked PDF
This title is not the work of a native speaker. Please have a look at the preview to decided if my English matches your standards. Thank you! What you have here is a collection of 30 OSR items made with “Dwarfs” in mind. All of them are LotFP compatible, but if one exchanges “sp” for “gp” and assigns different Saving Throws it should work well with any other OSR-clone, too. Most weapons, armor and equipment here may be bought by PC (or assigned to NPC, or a loot stash) without any problems. A few entries are “fluff items” that the GM may introduce during a game session.  Nine “magic items” are included as well, often crafted by Dwarf enchanters I named “runesmiths”. A price list is included at the end of the ...

Gregorius21778: 30 Magical Items of Armor
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30 Magical Items of Armor is a collection of protective gear that the GM may present to the players as a reward for quest, as the center main item of a dungeon raid, part of a monsters hoard or as a special item in the possession of a main NPC and adversary. Send the heroes out to return the lost Lionfather, reward them with a suit of True Dragonscale, have them face an orc leader clad in Scornhide or surprise them with an assassin who wears Snakeskin. The product is LabyrinthLord(tm) compatible, but should works just as well with any other OSR-clone....

Gregorius21778: 30 magical weapons for use in OSR fantasy games
Regular price: $0.25
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 $0.30
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 Watermarked PDF
30 magical weapons for use in OSR games is a supplement that provides you, the GM, with two-and-a-half dozen enchanted weapons that have a little more to them than just a “+1” or “+3”. Each of these comes with a either a special ability, a curse or a certain condition that must (or must not) be met when its (true) magical power shall be brought to bear. They can be added to a treasure hoard of a monster, placed into the hand of an opponent or the Nemesis of the PC or can be placed at the center of their own adventure or dungeon. The supplement was written to be Labyrinth Lord(tm) compatible, but it will not be hard to fit them into any other fantasy-style OSR game. [UPDATE: Now including a "high" quality version with additional artwork and a &...

Gregorius21778: 50 Curses
Regular price: $0.50
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 $0.30
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 Watermarked PDF
Are the characters of your RPG group about to slay an evil witch or daemonic sorcerer that you want to curse the heroes with her or his final breath? Will they enter the tomb of a king of ancient times and you want this very act to bring them woe, right from the point where they set a foot into the dungeon? Did they enraged a cult or powerful but hidden individual that is going to curse them before they start their next journey? Or did you decided to have a cursed item in your next game, but haven´t made up your mind about the nature of the curse...? Look no further! “50 Curses” will provide you with 50 examples. The rules (and the themes of the individual curses) found in this PDF aim at OSR fantasy games and are Labyrinth Lord(tm) compatible. ...

Gregorius21778: 50 Elixirs for "classic" RPG
Regular price: $0.50
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 $0.45
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 Watermarked PDF
Attention/Please read first! This is not the work of a native speaker. Please check the preview so that you decide if my English matches your standards or not. Thank you. Do your players know all the rule books of your OSR game by heart, but you want to surprise them with a magic potion that is new to them? Do standard “regain x hit points” healing elixirs bore you? Are you looking for some potions that have a weird effect or a drawback? Something that you can put onto the shelves of a truly mad alchemist? Gregorius21778: 50 Elixirs for "classic" RPG provides you with just that. The effects are far from mundane and next to all of the potions have drawback. The product was written to be compatible with "Lamentations of the Flame Princess&qu...

Gregorius21778: 50 Magical Bows and Arrows
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 $0.30
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50 Magical Bows and Arrows is a collection of magical bows (32 bows and 1 crossbow), arrows (13 different kinds) and of course: cursed bows (4 of them). The Magical Bows do not necessarily counts as magical weapons (which is mentioned in the entry if it is the case), but have their own effects. If those include certain words to be spoken by the archer, those words are scrimshawed into the upper and lower limb of the bow, but so delicately that one really has to study the weapon to note them. Of course, the GM may decide that the PC need to find out about the words in a different way. Attacks with Magical Arrows always count as an attack with a magical weapon. They may be fired with most arrows, but lose their enchantment once they have hit their target....

Gregorius21778: 50 Mythic Abilities
Regular price: $0.75
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Please note:  this is not the work of a native speaker. Please have a look at the preview to decide if my English meets your standards. Thank you! # # # # # The legends and myths of old greek and other ancient civilizations are full of heroes and anti-heroes who have abilities and powers beyond the pale, powers which were often the result of kinship to a god or half-good, a gift of one or something that had been stolen from them. Our more modern stories, like the adventure and fantasy novels (and comics) of the pulp-area, feature such powers as well, but their relation to gods and tribe totems is a more blurred one. So why should we as GM, as the storytellers of our time, not use such mighty powers as well?  This title contains 50 examples of mythic abilities (or “...

Gregorius21778: Almanac of Animated Skeletons
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Attention/Please read first! This is not the work of a native speaker. Please have a look at the preview so that you may decide if my English meets your standards. The Almanac of Animated Skeletons features 20 variants of the most common, tried-and-true undead creature type since the rise of the dungeon adventure itself: the animated skeleton. “Them old bones” have seen the front lines of the GM´s combat encounters so often that they hold no more horror or surprise for the players than a group of bandits that jumps out of the brushwood. Those 20 have a little more to spice them, and without taking them out of the low-HD range of monsters.  Also included is a small list of rules for those GM who wish to make this unusual...

Gregorius21778: Almanac of Blobs
Regular price: $0.75
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 $0.45
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 Watermarked PDF
Attention/Please read first! This is not the work of a native speaker. Please have a look at the preview so that you may decide if my English meets your standards. Blobs. Slimes. Oozes. Puddings and jelly-things. They come handy for a GM in need of a monster, they come in a variety of colors and sizes. The players are as used to them as they are to orcs, so they tend to be a tiny bit more wary about them. These unnatural things tend to have nasty attacks, the players know it. And often know -what- attack exactly, or so they think..... This supplement provides a fantasy OSR GM with: 25 different blob creatures suggested basic rules that make them “different” to other kinds of monsters optional combat rules to reflect the blobs unique fighting still...

Gregorius21778: Codes of Conduct
Regular price: $0.50
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 $0.30
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 Watermarked PDF
A word of note:  this is not the work of a native speaker. Please have a look at the preview to decide if my English meets your standards. Thank you! # # # # # Gregorius21778: Codes of Conduct presents to you 35 possible principles for codes of conduct. A GM that wants to create a special “code of honor” for a PC class or an NPC caste or folk may use them for inspiration, players who want to flesh out a personal code of conduct for their PC (either as part of a “disadvantage” or for the roleplaying experience of it) may do so, too. Some of the entries include [optional suggestions] (always written in brackets, like those in the example). Those should be filled with something that fits the game world and the character in question....

Gregorius21778: Codes of Conduct: Thieves
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 $0.30
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A word of note:  this is not the work of a native speaker. Please have a look at the preview to decide if my English meets your standards. Thank you! # # # # # “Codes of Conduct: Thieves” includes 40 principles that may be used to form a thief guild´s code of conduct, a thief´s personal ethic guidelines, common believes and/or superstitions of a certain group of thieves, etc. It is meant as inspiration for GM and players alike; to create drawbacks, quirks  or to flesh out an NPC. This is rather a list to pick from (to create an individual codex) than a whole codex in itself. The title is system neutral and was written with generic fantasy in mind. No game terms, specific ethnics, races or other “trademarks” of certain game worlds are m...

Gregorius21778: Good Help is Hard to Find
Regular price: $0.75
Bundle price:
 $0.45
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Attention please! This is not the work of a native speaker. , please have a look at the preview to decide if my English is up to your standards. Thank you! Most OSR games allow the PC to hire (or have) retainers for tasks they don´t want to bother themselves with, don´t have the skills for or or simple need a few more hands. Depending on the GM and the style of the game group, those are either full fledged NPC in their own right or just some rather faceless figures that provide what the group lacks to tackle the adventure ahead. Everyone who ever hired people to do a job knows that one may end up with a personality that is not... easy. Everyone who has read their share of literature or watched movies knows the “conflict in the group” theme that especially the...

Gregorius21778: Ssssnake-Men!
Regular price: $0.50
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 $0.30
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 Watermarked PDF
Attention/Please read first! This is not the work of a native speaker. The preview shows the complete product so that you can have a look before you decide if you would like to buy it or not. Thank you. Snake-Men. Which player or player-character does not pause at the thought of having to confront something that is a mix of one of the most brutal, relentless and successful species of the world mixed with with traits of a snake? There is always a promise of poison, the possibility of vile magic powers and the outlook of facing an opponent whose strikes are both quick and deadly. But there can be more to a Snake-Men than a stat block and venom attack, even in dungeon crawl or a sword & sorcery play. Gregorius21778: Sssnake-Men!

Total value:$7.75
Special bundle price:$4.95
Savings of:$2.80 (36%)
 
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Product Information
Publisher Stock #
G217-F003
Format
Original electronic
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This title was added to our catalog on March 26, 2017.