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101 Spells for the Common Man
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101 Spells for the Common Man

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Why are there so many spells for flinging flame, but none for harvesting crops?

101 Spells for the Common Man brings arcane power back to the people.

Magic isn’t just for adventurers anymore. As the common folk go about their daily business, a select few augment their efforts using magic. No matter how rare magic is in your world, those working folk who possess the gift make good use of the following spells.

While these spells make life easier for the common man, a clever adventurer can find use for them as well. Rob a bank with silenced work, or create a distraction with awaken instruments. Jot down a confession with recorder’s quill or put a guard to sleep with bed-time story. Remove a watery obstacle with expeditious evaporation or track the passage of time with shadowdial. These spells bring life to your world while providing a fun, creative new toolkit for PCs.

Included in 101 Spells for the Common Man:

  • 101 Level 0, 1, and 2 Spells, categorized by class and likely profession.
  • The Arcane Worker, a new NPC class who mixes magic and raw skill to make his way in the world.
  • 8 magical NPCs to inhabit your world, including the arcane artist and town doctor.
  • Spells include abernathy's abacusillusion of quality, and moneylender's mark, perfect for the successful banker.
  • Boil watercreate ice, and fortify wine, an excellent pairing with chefs of all levels.
  • Create soillocate stock, and scarecrow, turning a single farmer into a one man operation.
  • Bed-time storyschedule, and track child for the parent with too much to manage.
  • Enhance voice, perfect pitch, and game field for entertainers and musicians.
 
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Reviews (1)
Discussions (6)
Customer avatar
Nikolai G April 05, 2017 8:16 pm UTC
I loved working on these spells. The main reason? I can't wait to use them in my own campaign. This is a book full of incredibly flavorful magics—not to mention some handy NPC stats and a fascinating NPC class. The spells can fit in any setting. High-magic setting like Eberron? These are the basic spells every skilled laborer learns or buys a wand for. Going for a lower-magic tone? Maybe they're the only spells a village wise woman knows. They can inspire characters, locations, and even encounters.

The best part, though, is their versatility. You're not just buying 101 spells and an NPC class—you're buying 101 Swiss army knives. Imagine the uses a character could find for spells like Boil Water, Scarecrow or Create Ice! These spells encourage the players to get weirder and more creative, which is the best kind of benefit you can get from a Pathfinder supplement. You should check it out.
Customer avatar
Robert M April 02, 2017 2:26 pm UTC
I worked with Jeff Gomez, et al, on the “100 Spells for the Common Man” supplement, and I’m really excited about this product. There are some very talented and creative people involved in this, and I’m happy to have been offered the chance to collaborate with them. Don’t hesitate to check it out – it will definitely add a whole new level to your game!
Customer avatar
Laik Y March 30, 2017 9:40 am UTC
A great book to use for adding many funny details to your setting... and some utility effects to your adventuring camp too. It was cool working on it!
Customer avatar
Landon W March 29, 2017 1:16 pm UTC
We managed to get a lot of spells in here, with a surprising amount of utility for low-level characters and worldbuilding payload. It's definitely something I want to use as a GM and player alike.
Customer avatar
Jennifer R. P March 29, 2017 2:42 am UTC
Lots of fun writing this one - I hope people have fun using it!
Customer avatar
Jeff G March 28, 2017 5:18 pm UTC
PUBLISHER
Now live! Enjoy!
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File Last Updated:
March 28, 2017
This title was added to our catalog on March 28, 2017.
Publisher Info
Zenith Games
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