“The ray hits you, rendering you exhausted.” “Exhausted? That’s the one where I can only take partial actions, right? Or is it just a penalty to my rolls?”
The core rules contain a wide variety of conditions which can apply to a character. Not only is it often hard to remember what each condition does, in a protracted battle it may even be able to remember which conditions currently apply to a character!
These status cards solve all that. They’re a very simple concept, both in usage and design. Whenever a condition applies to a character, the GM need simply hand the player the appropriate card. The player then lays the card down in front of his character sheet. Each card not only reminds everyone which conditions apply, it also provides details of what the condition does.
The result? Less time fumbling through rulebooks or trying to remember what’s going on. And one less thing to worry about in combat is always a good thing!
These Status Cards were lovingly crafted for EN Publishing by the cardsmiths at The Other Game Company.
Cards included: Ability Damaged, Ability Drained, Blinded, Blown Away, Checked, Confused, Cowering, Dazed, Dazzled, Dead, Deafened, Disabled, Dying, Energy Drained, Entangled, Wxhausted, Fascinated, Fatigued, Flat-footed, Frightened, Grappling, Helpless, Incoporeal, Invisible, Knocked Down, Nauseated, Panicked, Paralyzed, Petrified, Pinned, Prone, Shaken, Sickened, Stable, Staggered, Stunned, Unconscious, Turned.
Bonus cards: Tipsy, Merry, Drunk, Hammered, Plastered, Hung Over.