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Light City #2 - The Elemental
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Light City #2 - The Elemental


Welcome (Back) to Light City!

This is the second class designed to bring four-color superheroics to the excellent Swords & Wizardry Light ruleset.  Light City may not be your permanent home for metahuman roleplaying, but we hope you'll enjoy visiting now and then!

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Reviews (2)
Discussions (3)
Customer avatar
Royce R June 23, 2017 8:56 pm UTC
Hi Justin,

I think I've come up with a basic Elemental "spell book" that covers every element but Speed. For the most part it was just a matter of assigning logical levels for attainment while keeping the low power levels of the Golden Age and S&W(C)L in mind.

Level 3, Elemental Shield: AC 3[16]. It lasts for two rounds, plus an additional round for every two levels the Elemental is above 3rd.

Level 4, Elemental Strike: The hero can fire two projectiles of his element that do a base damage of 1d6 up to 60' away.

Level 5, Wall: The Elemental can create a wall of his element 50' long, 5' high, and 2'' thick that does a base damage of 2d6 to anything trying to pass through it and has a duration of 2 rounds. For every 10' less than 50' the wall is in length, the wall can be made 1' higher, 1" thicker, and do an additional d6 of damage. The wall can also be shaped into an enclosure that will

Level 5, Hold: 1d6 human-sized...See more
Customer avatar
Royce R June 06, 2017 11:57 pm UTC
Customer avatar
Justin I June 07, 2017 5:17 pm UTC
Trying going to account and finding it under your "Products Awaiting Review."
Customer avatar
Royce R June 07, 2017 8:47 pm UTC
Thanks, Justin!
Customer avatar
Royce R June 06, 2017 11:42 pm UTC
In a thread we engaged in on the Brawler page, you said that the Speedster archtype might have to be done separately from the heroes corresponding to fantasy's "big four". After reading Light City #2 I'm not so sure. The Elemental as you have presented him would be very adaptable to DC's concept of the Speedforce. A player running a speedster Elemental might want to make sure their PC has a high Dexterity to minimize damage from miscalculations and forego the ability to fly, however.
Customer avatar
Jonathan L June 08, 2017 12:57 pm UTC
It's funny you mention that, as while writing up the Elemental, it kept occurring to me how much the Flash does seem like a Speed Force Elemental. There are those little extra abilities like the phasing and the arm-cyclones and whatnot...and even with flying, the Blue Streak was practically a flyer back in the day, and didn't Wally basically run in space a time or two...? Now I'll definitely be thinking a little harder about fitting a Speedster into the Elemental mold...

I do think that the most essential ability of a Speedster (being able to do a lot of stuff in a short time) is probably different enough from a "flying and blasting" archetype that it'll work as its own class, for ease of use if nothing else. (With that said, superspeed is an incredibly difficult ability to balance if you give it anything close to the scale presented in comics...!).

Thanks a ton for your thoughts and interest here!!
Customer avatar
Royce R June 08, 2017 5:47 pm UTC
Golden Age heroes were much less "super" than their counterparts today, no doubt. If the Elemental, regardless of element. corresponds to the Magic-User, it may help to come up with a definitive list of feats/powers by level for each element, much like a spell book, based on what is shown in the Golden Age stories. This may make Light City more cumbersome than originally intended, however.
Customer avatar
Jonathan L June 09, 2017 10:38 pm UTC
I think it'd be pretty rad to see a more complex Elemental mapped out with talent trees and whatnot according to the power they tap into! That's definitely beyond what I'm hoping to do initially (as I try to keep things a little more general and freeform), but who knows what might be possible in the future...? I really see Light City as sort of a sandbox for those of us who really like Swords & Wizardry Light and want to play around in spandex using its super-simple rules, so there's certainly room to build more involved powers rules into it!

And, a dirty little secret about Light City: While drawing on public domain characters pretty much necessitates a Golden Age connection, I'm quite consciously hoping that the Silver Age and beyond don't get left out of the fun. I'm certainly trying to keep the feasibility of more modern characters in mind as classes are carried out to 7th level. Part of that is due to the fact that while I love GA pulpiness, my four-color heart lies in later ages...and...See more
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Royce R June 10, 2017 12:55 am UTC
Well, as for doing Light City in Silver or Modern Age settings, Justin Isaac is doing a great job converting his M&M characters into Light City format on his Halls of the Nephilim website. A product you didn't mention, Guardians, uses themed power sets during character creation, listing various usages of a themed power in order of increasing energy cost and devastation in battle. An editor (GM) could go through their lists and figure out what happens at 3rd, 5th, and 7th level.

As for me, my heart is in the Golden Age and always will be. The first comic book I ever owned was DC 100-page Super Spectacular #6, featuring a reprint of the first Justice League/Justice Society team-up and a ton of other Golden Age material. What can I say, I was hooked. It got to the point that all I bought from DC was JLA/JSA team-ups and reprints and The Invaders and Jack Kirby Thor and Captain America reprints from Marvel. The only Modern books I've read were the comics based on the Batman Adventures and Batman:...See more
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File Last Updated:
June 06, 2017
This title was added to our catalog on June 06, 2017.
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Monstrous Matters
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